What were some games that you got that weren’t as good as you had hoped or just fell flat?

That could have been balanced changing how the durability worked based on the difficulty, instead of turning the higher modes into sponges and tanks which is the “easy” way of increasing difficulty in games. It doesn’t make sense that most of the mechanics are only useful in one mode, one mode that forces you to play turtling and slowly

On lower difficulties you can gang up and share the exp the same way as in hard, turtling is an option that works the same way, you just don’t have to play offensively if you don’t want to. But what you are telling me is that turtling is the only way to play on mad, which limits and forces you how do you play, right?

I don’t remember now, did exp gains change by difficulty?

/r/NintendoSwitch Thread Parent