What is your favorite zelda game and why?

The aesthetics

I very much agree with this. Skyward Sword was imo the prettiest, more 'accurate' (to how I feel Zelda should look) looking game since Majora's Mask. It was a complete turn away from TP's art style, which drove me mad with its dreary dullness. My only complaint was with how their faces looked - I feel this was done best in TP.

Though, now I would say WWHD is the current prettiest Zelda game, soon to be dethroned by Zelda U.

music

This however, I do not agree with. The change to a real orchestra was nice, but I don't feel that the new composers lived up to Koji Kondo's technique/process at all. I was a big fan of the song 'Romance', but in an entirely different way from how I'm a fan to Kondo's work. I liked it for the mood it set, and how 'nice' it was to listen to, but its simplicity in writing and similarity to other more 'basic' orchestral pieces left me longing for more of Kondo's whacky, unique, catchy tunes. I feel like they lacked the distinct 'culture' that Kondo typically works into his music.

Every part of the world is like a dungeon

I agree and disagree with this. The more complex, content-filled world design was wonderful. It was a step closer, and a step back from the overworld form of the 2D games, which is - in my opinion - perfect.

What I mean by this is that most 3D Zelda overworlds are barren, boring 'hubs', simply in place to connect the areas. However, the cohesion was the biggest part that made it feel like a living, breathing world. While Skyward Sword's areas were more compact and filled with gameplay, they were also completely segmented and linear. Too 'tunnely', almost like a level select instead of an actual world to explore.

The true "Hyrule Field" of Skyward Sword - the sky - was actually the worst offender when it comes to empty, barrenness in Zelda games.

So, to me, a step back in some areas, and a step forward in others. If I had to choose, I'd pick the 'old' style, but hopefully Zelda U will remedy these problems.

It's a great origin story for the series. It enriched a lot of the lore and it made many of the legendary things about it more personal.

I totally disagree with this one. I feel like a lot of explanations were too much just for the sake of explanation, and not enough thought went into them.

Imagine it like meeting a God... and he's just a normal man. Think of all of the awesome, fantastic things you might expect from meeting a God, only for them to be shot down with how he and his life isn't any more interesting than anything you've already seen.

You said it yourself: "the legendary things about it [become] more personal."

I would prefer they stay 'legendary'. The grand scheme of things seems much more interesting to me... if it's much more grand than what you already know, as opposed to something personal.

(not that I'm trying to sound religious or impose any kind of religion. I am not, it's just the best example I could think of.)

Fi is a fantastic companion and she gave the Master Sword a personality

This one... I cannot understand. Not only does Fi intentionally lack personality for the sake of being robotic, but she is absurdly intrusive and treats the player as if they just popped out of their mom a few minutes ago. I thought her design, and concept as a character was pretty damn cool, but her execution was worse than listening to nails on chalkboard, while enduring "Chinese water torture" and listening to you know-it-all Aunt tell you a bunch of things you knew when you were 5 years old.

Sorry, I still have left-over annoyance from that part of the game.

Best characterization of Zelda in the series

This one, I feel like I would have agreed with when I was much younger, but as it stands now I actually feel like she was one of the lesser quality Zeldas. She was too much of your typical anime school-girl deuteragonist, even coming with the sudden "Now I'm a mystical wonder-woman story element" anti-development. The same goes for Ghiraham to me, who was essentially just another typical bishonen, creepy anime bad guy.

It has some of the most memorable dungeons in the series.

Fully agree with this one. The focus was on dungeon-style gameplay and it definitely showed. I wish they were harder, though.

Most of the bosses did away with the 3 Magic Hits nonsense and actually required a modicum of effort

Also very true, and a very welcome change-of-pace, but I'd like to see it taken further still.

The item upgrade system was great

The best addition Skyward Sword offered to the series, if you ask me.

A very healthy amount of collectibles

True, but I felt the execution of collecting them was a little bit 'grindy'. It was also pretty annoying when Fi had to tell you what they were, for the literal 90th time.

Sorry for the wall of text. I don't really have any reasoning to sit here and tell you my opinions on your opinions. I'm just bored and I like to write.

/r/truezelda Thread