What's the difference between Bloodborne and Dark Souls?

The controls and the camera systems, level design, all that stuff is pretty similar. You fight mobs, open shortcuts, kill bosses, and level up.

In Souls, your left-hand weapon is typically a shield that you can use to block and to parry, the latter of which will stagger an enemy, opening them for a critical attack.

In Bloodborne, you have a gun that you can use to knock enemies back and, again like parrying with a shield, you can shoot them while they're on the downswing of an attack, interrupting them, opening them for a critical called a Visceral attack.

Bloodborne also has transformable weapons, which you can even transform in the middle of an attack. It's best to mix up your attack types because some are quick with light impact and some slower with heavier impact and better damage modifiers.

Another thing that differentiates Bloodborne is the quickstep and associated quickstep attacks. While you're locked onto an enemy, your dodge becomes a "quickstep," a slightly faster roll with quicker recovery, which has special followup attacks.

Bloodborne is pretty similar to Souls, but the overall feel is quite different. It's like Dark Souls if the player character were an agile, cannibalistic vampire hunter. And the vibe is very... witchy.

You should play them because they are the most enjoyable action games ever made from my perspective.

/r/gaming Thread