What's everyone working on?

I just released my very first soundtrack on Bandcamp. It was for a little Android game called "Bird Hunter" (similar to Duck Hunt). Likewise the soundtrack is very small. One short BGM track and nine short jingles. It's "Name Your Price" (even free), so feel free to grab it if you want :)

(https://chrisportermusic.bandcamp.com/album/bird-hunter-original-soundtrack)

I'm now working on another project with the same team (Deeep Games) called Flying Cavemen. The goal of the game is to launch your caveman (who wants to learn how to fly) from a catapult and try to get as much distance as you can. You can flap your arms to give yourself some more lift, but this expends energy, so you need to collect powerups that will replenish your energy meter and help you stay in the air longer and get more distance. These are scattered in the air. You can collect coins in the game that can be used to purchase items that will help you. The game starts out in a desert setting, but after you reach a certain distance the background will change to other settings.

The music will fade into a new track for each background, so I'm writing unique pieces for each one. Also, the shop screen, pause screen, and the like have unique music too.

We're hoping to have the game released by the end of the month. I'll release that soundtrack on Bandcamp at the same time :)

The first game soundtrack that I actually finished is one that I started writing in the summer of 2012. It's for a game called "Why is the Princess in a Magic Forest!?" The soundtrack is completely written and mastered. But the game is being developed by a single person, so he's still working on it. I'll be sure to let you all know when it's out.

The other project I have going is something I'm referring to as Project 48. I can't really say anything about it since it's super secret. I can say that it's mainly a text based game with a graphical user interface. The music is completely different from anything else I've written before, but it's actually turning out to be some of the best stuff I've written. It's kind of a mix of acoustic/organic and tech/synth elements. I can't wait to share some of it with you all when the time is right!

So, those are my current projects, but I'm always looking for more!

/r/gamecomposers Thread