What's going into the reworking of the Constellation? What would you like to see?

A fair disagreement, but there is realism, there is immersion and there is atmosphere. Realism more often than not actually hinders the other two. KSP is fun because it takes a hell of a lot of the realism out of the equation while "faking" a good portion of the "sense" of it.

I strongly believe CIG's current design implimentation has whole heartedly hurt them far more than has helped them with the whole 1:1 thruster belief - further, it directly conflicts with other gameplay mechanics like capped top speed, and having different capped top speeds for different ships.

The 1:1 is directly responsible for the "turrets in space" issue, and will continue to be because CIG didn't actually test out the 1:1 implimentation to see if it would even be fun to play before designing and and sinking thousands of man hours into "rule of cool" ships.

There were not "cubes in space" simulations done internally at the beginning to see if, not balance was possible, but even if gameplay would be fun.

They built the model assets first, attached thrusters to where they would "look cool" attached thruster values to those thrusters and honestly thought "this should work".

It's a mess, and a sad one. I worry for the long-term but there is little anyone from the outside looking in can do about it... it doesn't help there are legions of "in Chris we trust" zealous fanboys attacking any criticism at every turn, no matter how valid.

I can "see" the issues that will arise and could give concrete objective analysis as to why they will be issues, but it would take pages, hours, and most would have stopped reading by just now.


Concision

/r/starcitizen Thread Parent