Witcher 3 Vorpx preferences?

I didn't explain clearly. The game works with vorpx but once I add the mod, the game gives me this error on start.

Error [content0]game\gameplay\focus\focus.ws(202): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gameplay\focus\focus.ws(262): Function 'LogWithName' does not take 1 param(s) Error [content0]game\gui\menus\gwintgamemenu.ws(105): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\horseriding.ws(44): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\playerdialogstate.ws(46): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\aimthrow.ws(39): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\combat.ws(123): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s) Error [content0]game\player\states\swimming.ws(247): Function 'LogWithName' does not take 1 param(s)

Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(34): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

I tried without vorpx running first and the error appeared. This is my first time trying to mod this game. The first person mode mod doesn't specify a version requirement.

/r/oculus Thread Parent