Woodland Stride is actually pretty good

My group is really bad about paying attention to minute details of rules. Rarely does carrying capacity get questioned. We don't commonly pay lots of attention to squeezing at all. Diplomacy is just generally tossed as a did they do good or bad, no one actually follows the 'break' levels.

They've even gotten so disconnected on Perception/Trap Finding that they've begun just burrowing and bursting through (unlocked) doors. And, when i read the trap text, when they did roll high enough to spot the trap, they decided to open the door anyway.

I feel like their desire to handwave and not care about the little details undercuts having special abilities/items. But, they seem to like playing this way, so for now, just house-ruling the 'get to the more fun part faster' cheese.

/r/Pathfinder_RPG Thread