The worst part about this game, isn't the bugs, or the unbalanced stuff, or the netcode, ect, It's that I just can't get anyone to even fucking try it.

You're failing the understand the point of opportunity.

If all anyone plays is Clan Arena that's how the game ends up being.

This isnt about communities gravitating towards one thing or another, left and right.

IT's about what is left at the end, and those not interested leaving.

If all people play is Clan arena and I dont like clan arena, I am not going to play the game.

It's not what I want to play.

What will happen is this, if the game adds clan arena and that's all everyone else plays TDM FFA Ect will never pop, and I'm not waiting 15+ minutes in a queue to play with the last 15 people who wanna play TDM left in the game.

Dont forget this instance happens a lot of times, and it has ALREADY happened in QC with Sacrifice.

Sac queues take forever and ever, while DM and TDM pop in a few seconds to maybe a minute or 2.

The last time i played Sac was a month ago with MurkWahlburg being his raging crybaby self the entire time.

And this doesnt just happen to low pop games either. This has happened to League of Legends too, the most popular game on earth.

They shutdown 2 game modes of their's simply because the game was not having people queue for those modes enough to warrant them anymore.

I wouldn't be surprised if LoL turns into Just 5v4 SR, and ARAM, because 3v3 is almost as unpopular.

The problem is about opportunity.

If all these players gravitate towards one mode, and other suffer, others will either go to the one mode left, or leave.

And many more leave than stay these days because they have so many other games to play and they have little attachment to a single game that doesnt serve their purpose anymore.

/r/QuakeChampions Thread Parent