[WR] Zelda OoT Any% 17:47 by skater82297

‌‌As tears of joy roll down his face and and yells of "I/He fucking did it!" ring throughout the speedrun world, I think it is of great importance that we all remember what exactly made 17:47 possible. Years of research and grinding have contributed greatly to the long history of OoT speedrunning, and I'm not here to dispute that. What I am here to dispute, though, is that this actually a 100% legit completed speedrun of OoT. No my /r/speedrun friends, this run is not actually a real OoT speedrun, but the bastard product of a money grab operation by Nintendo set into motion years after the actual, original game had been finalized and released. Some people still seem to ignore the fact that this entire speedun hinges on an emulation error that only exist because of how awful Nintendo VC actually is, even in comparison to the universally panned Project 64. You aren't going to be seeing this on actual consoles like the N64 (what the game is "officially" supposed to be played on, and was designed for) or even the IQue. No, only the trash emulator that was probably designed to some poor interns in a basement in the mid 2000s. Kind of pathetic that this is allowed, if you think about it.

Skater is a talented dude, we can't deny this. What we can deny, however, are the ever rising amounts of lazy gamers who think that what is basically a different version of a game (ALL emulator speedruns) should be directly compared to the actual, original game itself. No one here thinks the OoT HD speedrun should be compared to the N64 version, so why should the VC WR be considered the "OoT (1998) WORLD RECORD" when it is apparent the games are quite different? Afraid you won't get a Kotaku article if you actually admit this "WR" only applies to some shitty emulated version no one in the real world actually cares about? Speedrunning is on a slippery slope with people left and right claiming WRs for games using emulators that all alter the game in some form or fashion (tricks, controls, FPS etc.) compared to the actual game on the actual console it was released for. I only hope to see the hobby not fall into the abyss with all of these people playing on 10 different, incorrect, versions of a game all trying to claim the same WR. This OoT "WR" isn't going to help that at all. How can the community survive long term if the focus is taken off of skill and put into harassing a company to put out a poor re-release decades later so you can claim your little whirl wrekky?‌

/r/speedrun Thread