Yeah, ice cream!

Sleep deprived rambling: Games is probably the better choice so good on him.

I'm an animator "working on a pilot on the side" (the equivalent of the film student with "a killer screenplay" and PhD grad with a cure for cancer that reverses global warming, all unfairness in the world and blows you.)

So far, I generally get the feeling I could probably work on this thing for 10 years only to have some bullshit kill the project at the last minute, and you'd never know if it was actually good or bad. That's not the case in other industries. Indy gaming is saturated rn, but you can still get a story out to the public easier than a show.

Also games are like...50% animation work. The drawback for me is games come with gameplay/distro problems and it gets more complicated.

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