Yet another race suggestions plea

For new players I would also say that in my personal experience (Ive made masters with all the races at least once and Terran 17 times). Each race has some nice user friendly things for new players and some hard things for new players.

The nice thing about protoss is that for new players the race tends to be less apm intensive. The requirements for protoss macro and micro are a bit lower than terran or zerg to reach a quite high level of effectiveness, Ive seen masters protoss who play with as low as 100 apm, were most Terran play with at least 200 and many zerg play with 300-400. The hard thing for protoss is that you need alot more game knowledge to succeed with the race than terran or zerg of your same level, protoss players realy need to understand what tech choices to use in what situation. what and how many units they need to make for any given situation. They need to have a strong understanding of timings. Its harder as protoss to out muscle your opponent with mechanical skill, you have to be tricky and smart. You see this even at the pro level, Many of the best terran and zergs like Inovation, Dark, and Soo are known primarily for there outstanding mechanics (obviously all these players also have other factors that make them good) The best protoss players are almost all known for there trickiness and build orders, players like SoS and Hero win by out foxing there opponent not out muscling them.

The nice thing about zerg for new players is that you get to be the defender early on its up to your opponent to do something to stop you from getting to big to fast alot of new players tend to play very defensively and zerg actually rewards you for doing this where the other races sometimes punish you. The hard thing for Zerg players is that for completely new players zerg might be the hardest race to pick up. Zerg requires alot more mechanical skill when it comes to macro than terran or protoss to reach a baseline level of effectiveness because landing inject is so important for building units and workers. However I'd say that once you get your macro down it somewhat flips. Players of the other races will have to perfect there micro to climb past gold but for zerg micro is often very simple or not required if your ahead enough on economy (once you reach a high level obviously you will need to micro) You just need to have good macro and reactions as zerg to reach masters. In my opinion this is why Zerg tend to have very high representation in the higher leagues (plat-masters) because this is when the other races really have to ramp up there apm and micro, but lower representation in the lower leagues where players don't have the apm to keep up on injects and creep spread so the race feels a bit week.

The nice thing about Terran for new players is that your barracks units are really flexible all-arounders. Marines are probably the most versatile unit in the game, because of this you tend to get punished less for bringing the wrong answer to a given situation because that answer can almost always be marines + support units, eventually though you will be punished for not building the right support units and opening in a way that lets you get you marines up and running. The hard thing for new Terran is that you really have to perfect your micro early on when learning the race. Other races can tend to get away with being sloppy with micro for quite a bit longer. (if you play mech things tend to be a bit more like my description of protoss, but I'm not a fan of mech so I'm not going to talk about it to much)

The nice thing for protoss is that to have a highlevel of effectiveness the race takes less apm than the others, as you get better clearly apm still helps. The hard things

/r/starcraft Thread