Zhukov Ammo Consumption Bug

Poor design choice indeed as bad as a bug IMO.

It’s just very odd to see a weapon with the penetration perk which is meant for crowds have a hard time with that. While the shotty is much better at it given its penetration rounds can hit 4 targets and not just 2. It does win out if you can make the bullets hit weak points on grunts, But having to aim it so carefully while kiting makes it unreliable and detrimental since directing so much attention and time to one target can mean getting caught from behind, above or just out of view. You may be able do it but most people can’t. If they could my Zhukov scouts would be able to kill many more bugs. while shotty can spray it, hit weak points by accident most of the time and be done with the bugs as fast as the trigger can be pulled. the shotty also does more if dmg heavy (while consuming the same amp percents) weak point dmg against big targets without sacrificing wave clear unless if Zhukov has hollow Points. But it’s only 6 extra dmg a bullet against the truly large targets it’s not much to be impressed by when having to remember how much potential was sacrificed to use them. for the potential wave clear your sacrificing it’s not really worth it cause the primary’s do the same thing. Well it’s a little better than the deep core statistically speaking, but deep core is much easier to hit weak points and has cc and the mk1000 is for killing big targets without blasting a whole in the ammo supply.

/r/DeepRockGalactic Thread Parent