ReSavr
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r/tabletopgamedesign
202 words
Looking for an undesigned game for graphic design course
256 words
Playtesting tips
132 words
Did/Does Your Game Have Too Much Luck? What Did/Will You Change to Address it?
154 words
Developing an educational board game to teach chemistry to middle school/high school kids - how complex is too complex?
161 words
Reminder: Even your closest friends aren't going to care about your game until you have a working prototype ready
203 words
Resources / guides
103 words
An update on our box cover. (Eyes included)
181 words
Please R/F my design for a TCG card back, all criticism welcome
143 words
I've got this situation...
142 words
I crowdfunded a game last year, AMA
634 words
Working on an exploration board game. Would like some ideas on encounter cards, both land and sea.
373 words
Zombie Chip revised: Testers needed
265 words
Push Your Luck d6 Mechanic
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