WinterWolf Dru/Rog/Mnk?

Something like this:

Drunkue 9/9/2 Monk/Druid/Rogue Lawful Neutral Human

Level Order

  1. Monk 6. Monk 11. Druid 16. Druid
  2. Monk 7. Rogue 12. Druid 17. Druid
  3. Monk 8. Monk 13. Druid 18. Druid
  4. Monk 9. Monk 14. Druid 19. Monk
  5. Monk 10. Druid 15. Druid 20. Rogue

Stats 36pt Tome Level Up ---- ---- -------- Strength 16 4: STR Dexterity 15 +2 8: STR Constitution 12 12: STR Intelligence 12 16: STR Wisdom 16 20: STR Charisma 8 24: STR 28: STR

Skills M M M M M M R M M D D D D D D D D D M R 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Search 2 ½ ½ ½ ½ ½ 4 ½ 1 1 1 1 1 1 1 1 1 ½ ½ 4 23 Heal 2 ½ ½ 2 2 2 2 2 2 2 2 2 1 22 Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 21 Disable 5 1½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 6 18 Jump 4 1 1 1 1 1 1 10 Balance 3 1 1 1 1 2 9 UMD 2 ½ ½ ½ ½ ½ 1 ½ 6 Spot 1 1 1 3 Open Lo 1 1 Tumble 1 1 ------------------------------------------------------------ 24 6 6 6 6 6 10 6 6 6 6 6 6 6 6 6 6 6 6 10

Feats

1 : Cleave 1 Human : Power Attack 1 Monk : Two Weapon Fighting 2 Monk : Stunning Fist 3 : Dodge 3 Monk : Path of Inevitable Dominion 6 : Great Cleave 6 Monk : Mobility 9 : Improved Two Weapon Fighting 11 Druid : Wild Shape 1: Wolf 12 : Master of Forms 14 Druid : Wild Shape 1: Bear 15 : Improved Critical: Bludgeoning 17 Druid : Wild Shape 2: Winter Wolf 18 : Greater Two Weapon Fighting 21 Epic : Overwhelming Critical 24 Epic : Natural Fighting 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Natural Fighting 28 Destiny: Tactician 29 Destiny: Dire Charge 30 Epic : Natural Fighting 30 Legend : Scion of: Arborea

Spells

Druid 1. Ram's Might, Takedown, Jump, Magic Fang, Merfolk's Blessing 2. Align Fang, Cure Light Wounds, Resist Energy, Lesser Restoration, Gust of Wind 3. Baiting Bite, Cure Moderate Wounds, Vigor, Sleet Storm 4. Cure Serious Wounds, Freedom of Movement, Harrowing Pack 5. Cure Critical Wounds, Death Ward

Enhancements (80 AP)

Nature's Warrior (37 AP) • Nature's Warrior, Instinctive Fighting, Instinctive Fighting II 1. Extra Wild Empathy III, Athletic II 2. Flight III, Vengeful Hunter III, Double Strike Boost III 3. Fight III, Improved Dodge III, Strength 4. Four Legs Good, Essence of the Shrike II, Strength 5. Alpha Strike III, Celerity III, Natural Adept

Shintao (16 AP) • Bastion of Purity, Protection from Tainted Creatures, Iron Hand 1. Reed in the Wind III, Deft Strikes III 2. Fists of Iron 3. Wisdom

Ninja Spy (13 AP) • Basic Ninja Training, Advanced Ninja Training, Shadow Veil 1. Sneak Attack Training, Acrobatic II 2. Sneak Attack Training, Agility II 3. Sneak Attack Training

Harper Agent (8 AP) • Agent of Good I 1. Harper Enchantment, Traveler's Toughness II 2. Know the Angles III

Human (3 AP) • Damage Boost 1. Improved Recovery

Assassin (3 AP) • Knife in the Darkness 1. Sneak Attack Training

Destiny (24 AP)

Legendary Dreadnought 1. Legendary Tactics III, Extra Action Boost III, Strength 2. Momentum Swing III, Imp. Power Attack, Strength 3. Lay Waste 4. (none) 5. Advancing Blows, Devastating Critical 6. Master's Blitz, Pulverizer

Twists of Fate (15 fate points) 1. Symetric Strikes (Tier 4 Primal) 2. Dance of Flowers (Tier 1 Flowers) 3. Rejuvenation Cocoon (Tier 1 Primal)

/r/ddo Thread Parent