The Idle Class: An Even More Updated Descent into the Nightmare of Capitalism

Could you explain a little more about outgoing emails, and what the time boosts and boost bonuses are actually doing? Same with stress...it's not clear to me at all what any of these are modifying. In the logic of the game, why would we want to add time to R&D and Investments?

Things are seriously dragging for me at 5k bankruptcy mult. (~800 quint/s). I did a dozen or so outgoing emails and it seemed to do next to nothing. Just doing 24hr investments and the 2.6 oct doubler is 2-3 days away. Am I missing something?

Also, acquisitions just don't seem worth the effort at all - a lot of babysitting and not really cutting down the days between bankruptcies much. Like I said, I may be missing something, but active/semi active play in general seems like it needs more variability and bigger payoffs during late game. Need more endorphin rushes from dramatic increases in the rate at which these numbers on my screen get bigger!!

Anyways, this game rules hard and has so much potential.

/r/incremental_games Thread