most first aid kits collected in BR?

     Vector3 aimingTo = Vector3.Zero;
                        if (Aimed == true || currentEntity.Distance > 300f || this.GameMemory.ReadByte(entityEntry + 0x137C) != 1)
                        {

                        }
                        else if (Main_MouseClick(MouseButtons.Right) || Convert.ToBoolean(Native.GetAsyncKeyState(Keys.XButton1) & 0x8000) == true)
                        {
                            if (AimedEntity != null && AimedEntity.Id == currentEntity.Id)
                            {
                                if (Convert.ToBoolean(this.GameMemory.ReadByte(entityEntry + 0x137C)) == false)
                                {

                                    AimedEntity = null;
                                }
                                else
                                {
                                    Aimed = true;
                                    AimedEntity = currentEntity;
                                    Vector3 AIM; float offsetY = 1.6f;
                                    if (AimedEntity.Type == 0x55) offsetY = 0.20f;
                                    if (AimedEntity.Type == 0x13) offsetY = 0.75f;
                                    if (AimedEntity.Type == 0x14) offsetY = 0.50f;
                                    if (AimedEntity.Type == 0x50) offsetY = 0.65f;
                                    if (WorldToScreen(new Vector3(AimedEntity.Pos.X, AimedEntity.Pos.Y + offsetY, AimedEntity.Pos.Z), out AIM))
                                    {
                                        int moveOffsetX = (int)(Math.Round(AIM.X) - this.GameWindowCenter.X) / 2;
                                        int moveOffsetY = (int)(Math.Round(AIM.Y) - this.GameWindowCenter.Y) / 2;
                                        DrawText("Aimed at " + AimedEntity.Name + ": " + moveOffsetX + ", " + moveOffsetY, ref TextRegion, Color.Red);
                                        if (moveOffsetX != 0 || moveOffsetY != 0) Native.mouse_event(0x0001, (short)moveOffsetX, (short)moveOffsetY, 0, 0);
                                    }
                                }
                            }
                            else if (AimedEntity == null && WorldToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), out aimingTo))
                            {
                                float distance = Vector2.Distance(new Vector2(aimingTo.X, aimingTo.Y), new Vector2(this.GameWindowCenter.X, this.GameWindowCenter.Y));
                                if (distance < 100f)
                                {
                                    AimedEntity = currentEntity; Aimed = true;
                                    float moveOffsetX = aimingTo.X - this.GameWindowCenter.X;
                                    float moveOffsetY = aimingTo.Y - this.GameWindowCenter.Y;
                                    Native.mouse_event(0x0001, (short)moveOffsetX, (short)moveOffsetY, 0, 0);
                                }
                            }
                        }
                        else
                        {
                            AimedEntity = null;
                        }

There's the aimbot you need.

/r/h1z1 Thread Parent