Simple Suggestions ( Not really )

  1. Throwback Thursday - (has already been a suggestion) where A random earlier special raid is available on each Thursday for players to contain the equipment if they did not play the game at the time.
  2. Shop Format - a New bottom row should be added. There should be two rows on top which contain ONLY 3-5 Star Equip and One (two would be awesome and 3 on weekend) epic 3-5 and the two bottoms rows should contain 1-2 star equips with one ( Two and 3 on weekends also) Epic 1-2 equip. Now using diamonds should be more worth it because you get only 3-5 star equipment.
  3. Shop Rolling - I shouldn't have to spend over 100+ diamonds to get one epic, the outcome of the shop seems rigged where players aren't giving a legit and fair formula to obtain any worthy item In the shop. Friendship points should also be useful and players should be able to use them to get the epics in the shop. The rates should be even for each item to be obtained 1/12 chance.
  4. Power cost of heroes - Power cost of new and old characters should be reduced and remade based on max power from the Character. vbird and Vanna should be max 55 and Red riding hood and all the other tanks power cost should be nerfed to 60. And 5 star priest Down to 45. Honestly 1 stars should be 1-15 power cost, 2 stars 16-25 power cost, 3 Stars - 26 - 35, 4 Stars 36 - 45, 5 stars 46 -55. With the exceptions of tanks going to 60 and priest power cost being lower depending on star amount of character ( 5 Stars Priest - Max power should be cost 45)
  5. New Skills - First Burn, remake the skill it shouldn't only do 500 ish damage from one of the best fire mages it should be doing that much damage each turn for the 10 seconds, making the skill actually useful. Crush should actually do some type of Dmg and also stun the enemy. Magic and Physical Shield penetration skills for Newly released heroes ( which should have 60 power cost for mages and 70 power cost for tanks) Where the skills now actually penetrate through shields but only having 60% of the original effect. 6. Rage Mode Immunity Of Bosses - skills like Spring of mana and health should be able to work while the boss is in this mode, these skills aren't a debuff on the boss only debuff skills shouldn't work while boss in rage mode.
  6. Spring Of Mana - when used with 5 Orbs with a 5 Star Priest (Which No One Uses because power cost is too high) The skill should give more of an output including at lower skill levels on lower star priest, because msges are still running out of mana while the skill so active. ( Ex. skill is active and recovers 1600 each time the Mage hits the enemy but the Mage is using 1200 anyway, 400 difference and say the Mage only attacks 3 times during that ten seconds, technically the skill only allowed the Mage to attack one more time after the skill deactivates and this is at the 5 orb level. Which Is frustrating when a Mage is stuck at empty mana. So the mana recovery should be boosted a little bit more.
  7. Daily Quest - Create daily quest that give 20k Exp and 30k Gold and the quest can consist of doing a mixture of specific normal raids / special raids. To quest like obtaining a certain amount of gold from dungeons in that day. It Takes higher levels in the game 3-5 weeks to level up (Playing constantly) and this can help take of the some time and inspire the community to play each day for this. Thx for Reading and Please consider some of these suggestions.
/r/farawaykingdom Thread