TF2 Keeps crashing when I open my map

visdata [variable] 726818/16777216 ( 4.3%) entdata [variable] 136683/393216 (34.8%) LDR ambient table 5517/65536 22068/262144 ( 8.4%) HDR ambient table 5517/65536 22068/262144 ( 8.4%) LDR leaf ambient 16739/65536 468692/1835008 (25.5%) HDR leaf ambient 5517/65536 154476/1835008 ( 8.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7336 ( 0.0%) pakfile [variable] 213811/0 ( 0.0%) physics [variable] 563903/4194304 (13.4%) physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 22044 Writing c:\users\user\desktop\maps\deathrun\dr_mineshaft\dr_mineshaft_v8.bsp 1 minute, 28 seconds elapsed Valve Software - vrad.exe SSE (Oct 29 2015)

  Valve Radiosity Simulator     

4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\user\desktop\maps\deathrun\dr_mineshaft\dr_mineshaft_v8.bsp Setting up ray-trace acceleration structure... Done (0.64 seconds) 8136 faces 8 degenerate faces 16555008 square feet [2383921152.00 square inches] 1 Displacements 34237 Square Feet [4930177.00 Square Inches] 8128 patches before subdivision 201280 patches after subdivision 895 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 18151783, max 623 transfer lists: 138.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(518285, 461188, 428542) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(64388, 35251, 21399) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(13893, 5534, 2685) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2664, 665, 206) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(557, 94, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(115, 13, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(24, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0608 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7) FinalLightFace Done 148 of 788 (18% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (56) Writing leaf ambient...done Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 190/1024 9120/49152 (18.6%) brushes 1375/8192 16500/98304 (16.8%) brushsides 9761/65536 78088/524288 (14.9%) planes 4906/65536 98120/1310720 ( 7.5%) vertexes 13553/65536 162636/786432 (20.7%) nodes 5326/65536 170432/2097152 ( 8.1%) texinfos 1045/12288 75240/884736 ( 8.5%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 51431/0 51431/0 ( 0.0%) faces 8136/65536 455616/3670016 (12.4%) hdr faces 8136/65536 455616/3670016 (12.4%) origfaces 4332/65536 242592/3670016 ( 6.6%) leaves 5517/65536 176544/2097152 ( 8.4%) leaffaces 9152/65536 18304/131072 (14.0%) leafbrushes 3330/65536 6660/131072 ( 5.1%) areas 3/256 24/2048 ( 1.2%) surfedges 55579/512000 222316/2048000 (10.9%) edges 32656/256000 130624/1024000 (12.8%) LDR worldlights 895/8192 78760/720896 (10.9%) HDR worldlights 895/8192 78760/720896 (10.9%) leafwaterdata 5/32768 60/393216 ( 0.0%) waterstrips 643/32768 6430/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 11742/65536 23484/131072 (17.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 18233644/0 ( 0.0%) HDR lightdata [variable] 18233644/0 ( 0.0%) visdata [variable] 726818/16777216 ( 4.3%) entdata [variable] 136683/393216 (34.8%) LDR ambient table 5517/65536 22068/262144 ( 8.4%) HDR ambient table 5517/65536 22068/262144 ( 8.4%) LDR leaf ambient 16739/65536 468692/1835008 (25.5%) HDR leaf ambient 16715/65536 468020/1835008 (25.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7336 ( 0.0%) pakfile [variable] 213811/0 ( 0.0%) physics [variable] 563903/4194304 (13.4%) physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 22044 Writing c:\users\user\desktop\maps\deathrun\dr_mineshaft\dr_mineshaft_v8.bsp 1 minute, 33 seconds elapsed

** Executing... ** Command: Copy File ** Parameters: "C:\Users\User\Desktop\Maps\deathrun\dr_mineshaft\dr_mineshaft_v8.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dr_mineshaft_v8.bsp"

/r/hammer Thread Parent