Creating MB2 Server.cfg for dedicated server.

Masterserver lists with MBII run: Code: seta sv_master1 "master.moviebattles.org" seta sv_master2 "masterjk3.ravensoft.com" seta sv_master3 "master.jkhub.org" seta sv_master4 "master.qtracker.com" seta sv_master5 "master2.moviebattles.org" The cfg: Code: // Movie Battles II // Sample Server Config

// Server Config: seta sv_hostname "XY" // Name of your server seta g_motd "XY" // Message of the Day

// Additional master servers to report to seta sv_master1 "master.moviebattles.org" // Master servers - do not alter unless you know what you are doing. seta sv_master2 "masterjk3.ravensoft.com" seta sv_master3 "master.jkhub.org" seta sv_master4 "master.qtracker.com" seta sv_master5 "master2.moviebattles.org"

// Administration: seta rconpassword "XY" // Rcon admin password - CHANGE THIS

// See MBII_Readme (GameData folder) for info on bitvalues! // If g_smodconfig_1 is set to 0, smod system is disabled. // Accounts without password are disabled aswell. seta g_smodAdminPassword_1 "XY" // Smod admin password - CHANGE THIS seta g_smodConfig_1 "4095" // All commands enabled seta g_smodAdminPassword_2 "XY" seta g_smodConfig_2 "7" // Kick, nextmap, map. seta g_smodAdminPassword_3 "" seta g_smodConfig_3 "0" seta g_smodAdminPassword_4 "" seta g_smodConfig_4 "0" seta g_smodAdminPassword_5 "" seta g_smodConfig_5 "0" seta g_smodAdminPassword_6 "" seta g_smodConfig_6 "0" seta g_smodAdminPassword_7 "" seta g_smodConfig_7 "0" seta g_smodAdminPassword_8 "" seta g_smodConfig_8 "0" seta g_smodAdminPassword_9 "" seta g_smodConfig_9 "0" seta g_smodAdminPassword_10 "" seta g_smodConfig_10 "0" seta g_smodAdminPassword_11 "" seta g_smodConfig_11 "0" seta g_smodAdminPassword_12 "" seta g_smodConfig_12 "0" seta g_smodAdminPassword_13 "" seta g_smodConfig_13 "0" seta g_smodAdminPassword_14 "" seta g_smodConfig_14 "0" seta g_smodAdminPassword_15 "" seta g_smodConfig_15 "0" seta g_smodAdminPassword_16 "" seta g_smodConfig_16 "0"

// Logging seta g_log "games.log" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log. seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.) seta g_logSync "0" // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)

// Server Settings: seta sv_fps "20" // Server FPS setting. seta sv_maxclients "24" // Number of your server's player slots seta sv_privateClients "" // Number of private slots seta sv_privatePassword "" // Password for using the private slots seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server. seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping. seta sv_maxPing "0" // Only players with a ping below this can connect to your server. "0" = disabled. seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing. seta sv_minSnaps "20" // Sets minimum snaps client can have. seta sv_minRate "2000" // Sets minimum rate client can have. seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts). seta sv_floodProtect "1" // Prevent flooding of chat and admin commands.

// Movie Battles II Settings: seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode. seta fraglimit "0" // If a team reaches this amount of won rounds, it wins the map. seta roundlimit "100" // When the total rounds reaches this amount, the map ends. Ties may happen. seta timelimit "0" // Timelimit. No point using this, seeing as rounds end after 5 minutes. seta g_MinMBPoints "80" // Semi-Authentic: Amount of MB points players start out with. seta g_MBPointsPerRound "3" // Semi-Authentic: Amount of MB points players gain every round. seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic. seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See Readme for details. seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for details. seta g_TimePeriod "0" // Set time period in Open mode. See Readme for details. seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.

// Anti-Teamkill System: seta g_TKPointsMinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.) seta g_TKPointsSpecCount "400" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled. seta g_TKPointsKickCount "600" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled. seta g_TKPointsForgiveAfterRounds "2" // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always. seta g_TKPointsRemovedPerRound "100" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled. seta g_TKPointsTempBanForRounds "10" // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.

// Misc: seta g_FullSpecTalkToPlayers "1" // Allow / disallow spectators talk to 'living' players (ghosting). seta g_chatProtectTime "250" // Ammount of time that has to pass between two chat messages sent by player for them to be valid. seta g_password "" // Password players need in order to be able to join your server. seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details. seta g_automapcycle "0" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled. seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment. seta g_allowNPC "1" // Do not alter. seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move. seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled. seta g_HideHUDFromSpecs "1" // 0 = Spectators can view the HUD from 'living' players, 1 = disabled. seta g_InactivityKick "0" // Time in seconds until an inactive (i.e. not moving etc) client is kicked. seta g_InactivitySpec "120" // Time in seconds until an inactive (i.e. not moving etc) client is moved to the spectator mode. seta g_filterban "1" // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.

// Map rotation: set d1 "map mb2_dotf;set nextmap vstr d2" set d2 "map mb2_dotf;set nextmap vstr d1"

vstr d1 // Start the first map in the rotation

Source: https://community.moviebattles.org/threads/server-not-visible-in-the-serverlist.865/#post-8771

/r/MovieBattles2 Thread