Hey guys, I'm on the "development team" for Hotline Miami Open World. We made a poll with our ideas, and we want to hear what you want to see in the game with those ideas! If you could fill this poll out, that'd be great!

After playing GTA Online. Warrants I found were pretty annoying and would kind of ruin game play if you actually wanted to get jobs done. What I could see working however is a heat system. Where if you gain enough attention for attacking any faction (Police, Russian, Colombian, Other) Than they might pay a bit more attention to you if you continue.

For example


Rank One: After 1 or 2 faction attacks. The faction will now draw their weapon on sight if they feel cation around you.

Rank Two: After 5 or 6 faction attacks the faction will attack on site

Rank Three: After 7 or 8 faction attacks the faction would now send men to attack you once a week.

Rank Four: After 10 faction attacks the faction would now send men to attack once a day.

Rank Five: The gang will now stop by your safe house to either attack or harm you.


Now this could get annoying after a while, so the player would have options such as moving to a new location. Not attacking the faction, or giving themselves a new identity, and this could be avoided by using masks/different clothing.

IDK how this would be in practice as I have no game design experience.

/r/HotlineMiami Thread Link - poll-maker.com