New map in the works by Valkyra (needs name)

Problems (subjective): Key: M = movement related (invisible walls, ect.) S= sight related (non contact parts) O = other The Barn Area M The well *M The wall near the corner of the side of the barn facing toward the cavern area *S The sides bridge to the Candy Castle Area have glitching parts *O The chocolate bunny in the corner of the four corners of the map is unanchored *The Candy Castle Area** M The banana *M The milkshake *M The ladder of the watch tower (side that leads to a ceiling should be covered) *M The donuts at the entrance to the shipwreck *S Going down the stairs of the chocolate house the wedge part on the ceiling to the left is shorter than it should be *S The ice cream mound in the group of mounds with the watch tower that has multi colored sprinkles (part of it is non contact) *S The brown mesh tress (I would replace them; you can hide inside them, not good) *The Cavern Area** M The stairs to the helm of the ship are awkward to climb (yes I know it's because the ship is tilted) *The Gingerbread House Area** S The star on the christmas tree *O I predict many people are going to die (or get hurt and annoyed) from fall damage from being bounced off of the christmas tree while jumping up it *Objective Problems:** Cover/Openness I think these places should have an abundance of things that have full cover (can't see any part of a player hiding behind, and can't see through them(they create large blindspots) (these are places I think have the top priority of giving cover) The gingerbread house area courtyard *The center of the shipwreck *The back of the barn *The direct walkway in the candy castle area between the cavern and the bridge to the barn area *Overall the line of sights almost everywhere on this map are insane (spot them traitors instantly) (sorta hypocritical since that's the case for Snowfall Complex) Visual These problems are really really minor and opinion based *Some of the neon and bright contrasting colors are mildly unpleasant to me *The red smoke coming out of the gingerbread houses bothers me Structural (suggestions) *I think that at least one of the gingerbread houses should be enterable (make fights there more interesting) *In the barn area I think there should be a some sort of building in the corner that is part of the four corners of the map (can serve as the "full cover" too) *In the ship wreck area center maybe there could be an extra bulk head or two *Praise** Visual *Definitely creative *Definitely very detailed (I like that personally) *Not going to be boring to look at for a long time (each area is pretty much completely different, like playing four maps in one, very colorful using a wide range of colors creating contrast that is truly eye candy) Structure *This four corner type map is very interesting with each corner having a new type of combat (barn area fighting through a forest, castle area fighting on mounds everywhere) Theme *Very unique theme unlike any other map *Make no sense, yet beautifully contrast with the objective of the game *I'm sure the average ROBLOX player will love this map for the theme reason and be clickbaited into the game with it Name suggestion: keep "Candyland" or change to "Candylands"

/r/TraitorTownROBLOX Thread Link - roblox.com