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Pest Control & Open Weekend

Pest Control gets a little buff today, with the Void Knights awarding more points for winning. They expect more participation than before, though. Meanwhile Gilbert has come to Lumbridge, looking for help finding rainbows, and non-members can try out the members' worlds for the weekend.

Pest Control

The Void Knights have become a little more generous with Pest Control points. Winning a battle now earns you 3 points from the easy boat, 4 points from the medium boat and 5 points from the hard boat, provided you've shown sufficient zeal in the fight.

They've become a little more picky about who gets rewards, though. It's no longer enough to rack up 50 points of damage, then stand around like a lemon while your comrades do the rest of the work. To tackle this, the Void Knights have introduced a simple activity bar to ensure their recruits pull their weight. So long as you keep your activity bar above zero throughout the course of the battle they'll let you have your reward at the end.

Attacking monsters and portals increases your activity, as does repairing the defenses.

Once the shields have begun dropping, the activity bar will begin ticking downwards. Don't let it get down to zero. If it ever reaches zero, it will stay on zero for the rest of the battle, and you'll be blocked from receiving rewards.

So attack those portals, target the spinners, and defend the Void Knight from the marauding hordes - fight on to victory!

The damage counter is still shown during Pest Control battles, since everyone likes their data, but it no longer determines whether or not you will receive rewards at the end.

A few weeks ago we mentioned that we felt it would be good for the Void mage set to have more of a benefit. It currently gives a 30% buff to your Magic stat when calculating your magical accuracy, but has no effect on damage. We will be putting together another poll soon, and we welcome any discussion and suggestion pertaining to any buff we offer.

You might particularly like to consider ways that the elite set could be made more beneficial than the standard Void kit, reflecting its higher requirements.

Open Weekend

For a very limited time, non-members can log into the members' worlds to experience Old School RuneScape with members’ features enabled. The Open Weekend starts from today's update, and will end on Monday 12th June.

Maybe there’s a quest you’ve always wanted to try, a boss you’ve wanted to challenge, or you’d simply like to spin some flax; this weekend you can.

To reduce the potential for this promotion to be abused, we’ve limited it so that only accounts created before 1am BST on 5th June 2017 are eligible. Any account created after that time will need a proper membership subscription to access the members' worlds.

We're putting some extra members' worlds online to help with crowding during the weekend, but the Open Weekend is available on all members' worlds, not just these new ones.

If you're happy as a free player and don't want members' features happening to your account, that's fine. Just stick to playing on the non-member worlds as usual; you won't be affected unless you log into the members' worlds.

For players who can't get into their accounts, or can't remember their login details, the <a href="https://support.runescape.com/hc/en-gb/categories/200977391-Your-account" target="_blank">Support teamforums forums</a>.

Mods Archie, Ash, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Ronan, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf

The Old School Team

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