I see the following in matchmaking.scr file... I'll try some things out
// This will reset all rankings back to default at start-up.
// TODO: remove once we have the capability to reset all rankings on server
VarInt("i_matchmaking_reset_ranking", 1)
VarFloat("f_matchmaking_ranking_disparity", 400.0)
//First search near
VarFloat("f_matchmaking_min_expected_score_initial_search", 0.4)
VarFloat("f_matchmaking_max_expected_score_initial_search", 0.6)
//then search above
VarFloat("f_matchmaking_min_expected_score_second_search", 0.0)
VarFloat("f_matchmaking_max_expected_score_second_search", 0.5)
//and finally search below
VarFloat("f_matchmaking_min_expected_score_third_search", 0.5)
VarFloat("f_matchmaking_max_expected_score_third_search", 1.0)
VarInt("i_matchmaking_history_expiration_time", 432000) //in seconds so 432000 seconds = 5 days
VarFloat("f_matchmaking_ranking_multiplier_team_of_2", 1.1)
VarFloat("f_matchmaking_ranking_multiplier_team_of_3", 1.2)
VarInt("i_matchmaking_num_placement_matches", 10)
//these should probably always match but were kept seperate for flexibiblity
VarInt("i_matchmaking_desired_num_matches_initial_search", 20)
VarInt("i_matchmaking_desired_num_matches_second_search", 20)
VarInt("i_matchmaking_desired_num_matches_third_search", 20)
VarFloat("f_matchmaking_zombie_invasion_abort_grace_time", 1200.0) //In seconds
VarFloat("f_matchmaking_zombie_invasion_success_grace_time", 1200.0)
VarFloat("f_matchmaking_zombie_invasion_fail_grace_time", 1200.0)
VarFloat("f_matchmaking_wait_time_for_zombie_invasion_deny", 20.0)
VarFloat("f_matchmaking_durango_ranking_scaler", 0.05)
VarInt("i_matchmaking_num_wins_per_display_rank", 3) // How many wins it takes to jump up/down a ranking
VarInt("i_matchmaking_total_num_display_rank", 11) // How many display rankings there are