Characters

Name: Sarah Tremblay Magical Girl Name: The Shy Princess Player: Jaeysa

Core Stats * Tenacity: 1 * Finesse: 1 * Brilliance: 4

Survivability * Toughness: 7 * Sanity: 13

Skills, Traning, Magic * Well Travelled(Training): You've travelled extensively. You can make a brilliance check to determine where someone is from and can add one die to rolls made to diplomatise them. * Tennis(Skill): You're good at tennis. Apply this bonus when playing tennis or something similar.* * Sleep(Spell, Brilliance Check to Activate.) Roll your Brilliance dice pool and add all the dice together. Put that much toughness of enemies to sleep. This spell targets the creature with the lowest toughness first, and then moves on in ascending order. Fail Result: On a critical failure the spell backfires on the caster. Target: All enemies in a single zone. Sanity Cost 2 * Healing Touch(Minor Spell, Brilliance Check to Activate.) Heals 1 damage to creature touched.

Basic Attack: Mental Invasion * Description: Sarah hovers in mid-air, a silvery cord eminating from the silver key dangling around her neck, connecting her to an enemy. * Targets one creature. Normal Success slows down the enemy, subtracting two dice from their next attack roll. Critical Success takes over the creature's mind for one round. * Brilliance?(you know you want it to be brilliance)

Signature Power: Halo of Healing * Description: Sarah raises her hand and a large silver key forms in her hand. From the key a light bursts out, healing all known allies within sight. * Sanity Cost:
* Brilliance Check to Activate * Activating is a Standard Action. * Duration: Instant * Target: All known allies within sight. * Critical Failure: Sarah takes 2 points of damage and is unable to heal the next round. * Effect: All alliest within sight gain 2? points of healing.

*In true Magical Girl Style, I expect at least one episode with a tennis match.

/r/SanityLoss Thread