Commonwealth amnesia after finding Shaun

Ji Jun has >I pried my way out of a 200 year cryogenic stasis, leaving a bloody trail of bullet holes throughout the Commonwealth in my wake. I raised and razed cities, used chems, ate the best goddamn noodles in the Commonwealth, and explored the corners of the wasteland with my ghoul and synth friends. Finally, I made it to the Institute, and had that emotional reunion with my long-lost son.

…and then, the protagonist’s search for his/her long lost boy ends as abruptly as it starts—with little conclusion, no sense of resolution, and everyone in the Commonwealth forgetting the main motivation of my protagonist despite the fact I mentioned searching for my son literally every. single. dialogue. option. the game gave me. I don’t want to rag on FO4’s roleplay—but the complete absence of anyone asking the simple question: “did you find your son?” seems bizarre, especially after the only newspaper in the Commonwealth wrote a three-volume story about how you’re looking for him. This extends beyond the average NPCs to your own companions—even Nick Valentine, who spends his first few cameos in the game helping the main character search for clues of Shaun—doesn’t utter so much as a peep about Shaun after you’ve found him.

I know a lot of Fallout fans have lots of strong feelings about the FO4 main questline. Inter-faction politics aside, I am frustrated that my character’s primary motivation for half the game was dismissed with one vaguely condescending conversation with Shaun.

Bethesda seems to be experiencing cognitive dissonance in FO4—they’ve changed the roleplay dynamic of the game to have a more linear style, but they don’t deliver the quality of storytelling linear games generally have. The game pines after your attention toward main story incessantly, but when you progress to the point when you meet the Institute, they seem dismissive at best about the challenges your character has overcome to get to that point.

So, yeah. I’m disappointed with FO4, but not because of the lack of roleplay. I was having a great time playing the game and getting into the character of a desperate parent searching for his child, but after finding Shaun and witnessing the lack of… anything substantial, I’m struggling to keep interest in the game.

At least I know another settlement will always need my help.

I pried my way out of a 200 year cryogenic stasis, leaving a bloody trail of bullet holes throughout the Commonwealth in my wake. I raised and razed cities, used chems, ate the best goddamn noodles in the Commonwealth, and explored the corners of the wasteland with my ghoul and synth friends. Finally, I made it to the Institute, and had that emotional reunion with my long-lost son.

…and then, the protagonist’s search for his/her long lost boy ends as abruptly as it starts—with little conclusion, no sense of resolution, and everyone in the Commonwealth forgetting the main motivation of my protagonist despite the fact I mentioned searching for my son literally every. single. dialogue. option. the game gave me. I don’t want to rag on FO4’s roleplay—but the complete absence of anyone asking the simple question: “did you find your son?” seems bizarre, especially after the only newspaper in the Commonwealth wrote a three-volume story about how you’re looking for him. This extends beyond the average NPCs to your own companions—even Nick Valentine, who spends his first few cameos in the game helping the main character search for clues of Shaun—doesn’t utter so much as a peep about Shaun after you’ve found him.

I know a lot of Fallout fans have lots of strong feelings about the FO4 main questline. Inter-faction politics aside, I am frustrated that my character’s primary motivation for half the game was dismissed with one vaguely condescending conversation with Shaun.

Bethesda seems to be experiencing cognitive dissonance in FO4—they’ve changed the roleplay dynamic of the game to have a more linear style, but they don’t deliver the quality of storytelling linear games generally have. The game pines after your attention toward main story incessantly, but when you progress to the point when you meet the Institute, they seem dismissive at best about the challenges your character has overcome to get to that point.

So, yeah. I’m disappointed with FO4, but not because of the lack of roleplay. I was having a great time playing the game and getting into the character of a desperate parent searching for his child, but after finding Shaun and witnessing the lack ouch yt? f gr8 t… anything siege Dr, I’m struggling to keep interest in the game. Jbimiiu

At least I know i gr8 uut help.

tyht

/r/Fallout Thread