Daily Questions Megathread (January 11, 2021)

tl;dr If Aceship is right about the hidden stats, then Phase 1 Patriot has: 45K HP, 2940*4 Atk, 2100 Def, 90 Res. Cower in fear.

I've sorta managed to translate what some of these numbers mean simply by figuring out what they do in practice.

So because Patriot has strength.atk.0.2 and every enemy's stats Atk stat isn't reduced to a 5th, we can assume it's not a straight multiplier. A Guerilla Sniper Leader did about 60 damage to my 400 Def Blaze despite having 390 Atk, so we can assume that 0.2 is a roughly 20% increase, and assume it works similarly for the other 1-digit numbers (I know that strength.def.200 is a flat 200 boost via similar methods)

Patriot with strength.atk.0.2 and shield.atk.0.5 would have 1600*1.2*1.5 = 2940 Atk in phase, which doesn't seem right when he 1-shots everything but he's actualy coded to attack 4 times in succession.

With strength.def.200 and sheild.def.2 his def increases by 200 then triples, going form 500 to 2100 in one fell swoop. It's why he's so hard to kill despite ahving "500" defense. I know is triples after adding defense because if it didn't by 2100 Atk Silverash would be capable of doing non-minimum damage to him.

shield.magic_resistance: 1 is in just a 100% increase so he has 90 Res and Phase 2 45.

I'd go over his Phase 2 stats which are indicated by the immo_trigger[rage] stats, but honestly all you need to know is that it's a) convoluted as hell, and b) the new boosts add onto the old boosts instead of being multiplicative, because reasons.

Why doesn't the game tell you any of this? Why is the stats page so inaccurate when it should realistically be SS in everything except HP? I dunno.

/r/arknights Thread Parent