de_infernew V1 Feedback

  • Bombsite B: YAY: -I like the way you created an open sense to the site, allowing for terrorists to see CT's and not be caught off guard by a cheesy spot in a dark corner. Visually yes, B has gotten a major upgrade, but I think the removal of all the cover eliminates the chance and ability for solo holds or strong crossfires (will mention later).
  • The change to the car area was quite needed, the amount of blocking and team baiting will most certainly decrease after this change.
  • I like the construction changes, removing the ugly clutter was much needed, but I have other opinions on it (will mention later). NAY: -Building off how I ended bombsite B, I think the site has become two neutral based, I've always felt there needed to be more of a favor for the CT's to hold a site rather than T's being able to take one down. Opening up the site like that was smart visually, but gameplay wise, I've gone through the angles, it is hard to hold the site like a proper team without exposing yourself to get easily traded.
  • I think using the ring around the fountain bomb plant zone was very good mainly for 1vX situations, limiting the site to one side could make it more difficult for those sweet sweet clutches we all love. -Possibly rethink the change to the gap at noob box/ quad.
  • Banana Yay: -Finally, no more pillars!!! THANK YOU -I like the widened idea alot! But there could be a slight tweek or two. (will mention in nay) -I hated Car, absolutely hated it. So I think your change to the prop there is most certainly on the right track. NAY: -The widened area is great, I love it, but it could be more symmetrical and corner like. For example, the close left corner near car on banana was a decent cheese spot for lurkers to get a pick. Without a corner or major prop like that, there rises more pressure for T's to keep banana clear from CT pushes. T Spawn Yay: You are the shiz, no more griefers! Nay: No nay, no nay for this.
  • Bombsite A (I am in the middle with the changes to A, so my analysis is slightly biased in terms of my opinion on the changes, so I'll be super specific rather than Yay or Nay.) Site: -I think it was good for CT's to be able to camp in A a little bit, it added more threat for T's trying to push onto the site, consider adding another box. -I like the woodpanel rather than the box as well. Innovative. Pit: -I like the changes, I feel that Pit won't be as strong of a place to hold as before (which is good), but I think it got too weak not being able to peak apps from it, but because you also removed the fencing from graveyard, I have mixed thoughts on holding balcony. Graveyard: -Use pit and graveyard together, I feel if you make one weak, the other one shouldn't change or should be tweaked to be slightly stronger. Consider putting the fencing back in. -Keep that air conditioning unit out of all changes to graveyard :) Truck: -Truck was horrible, the new props are much easier :) Arch Cubby -This is unique and creative, but I find it hard to find any situation where it is necessary, if you catch my drift.
  • Apartments (again like bomb A, I will do specifics) Dark/Balcony Room: This was a nice change, I felt dark had too much power for such a tiny part of the map. I think opening up that room allows for so much creativity in Aps which i can't wait to see in pro play. Truck: as mentioned for A site, the changes for truck were very helpful, but in terms of Aps, the timing could be off a little too much if CT's are trying to push and gain control of Aps, will have to play test more to figure out. Boiler: Lol Nostalgia, I like.
  • GENERAL/OVERALL -the overall fixes and changes with lighting, skyboxes, corners, glitches, etc have all been superb. I think you've excelled in this category. -I like the change to mexico/underpass/underground, the crouching and the weird static feeling was kind of a mess in my opinion. -You could have removed a little too much clutter in terms of map balance. I feel the clutter should definitely be altered or changed in the next inferno, but keeping a good amount is good for higher level play, as well as lower. Overall, I liked the changes. It still feels like inferno which is what should happen on a map change. Can't wait for the next map recreate by you!

  • I know my reddit formatting lingo isn't the best, but I hope the helps a little!

/r/3kliksphilip Thread