Ideas for network externalities game

You can run a game theory experiment on the based on students asking a professor for help! You can look at various outcomes for a class and the individual actors. Depending on how setup, you can study repetition, coordination, substitutes, network effects, clustering, utility, Nash equilibriums...or the usuall shit a beginner class would require students factor in to their projects.

Game time, for example: Some students will ask a professor for help when lost and others will not. Some students prefer to work alone and others prefer to work in groups (or prefer to network and coordinate with other students and share information while they work on individual projects).

Imagine a scenario where: some lost students choose to follow an easier route to completing a project if assisted by a professor leading to payoff (1,-1). But what happens if the professor does denies such requests for assistance: How many lost students will then choose to work harder, look for outside resources and engage in self teaching that leads to their deeper understanding of a topic (this is you right now) vs...how many students will just stay lost when denied help, end up doing nothing to help themselves and don't develop an understanding of the topic? Could a professor denying extra assistance when asked for help lead to a payoff of (2,1)?

You may be being played right now. Good luck.

/r/BehavioralEconomics Thread