Here is context on why we balanced Fiesta + Chloropixie with reduced roll chance:
By making Fiesta + Chloropixie occur 50% less often, we reduced the pain point by 50% without harming the individual fun/balance of Fiesta and Chloropixie, and without making the game more confusing. And if needed, we can tune that % more. Agreed it's not the most elegant solution, but I think it does the job.