Amaz plays Mass Dispell

So if it is an aura. Then it should function like this : all minions are 5/5
minon with 1/1. Give it +/+ until 5/5 requirement is met.
minion with 1/7. Give it +/- until requirement is met.
minion with 8/8. Give it -/- until requirement is met.
Until here its all as we have seen in so many games.
So now we come to my example of handbufs ( which is sth I encountered while trying the deck.)
minion with 1/1 and +1/+1. It should still give it +/+ until requirement is met. Instead it maintains the buff and superimposes the aura on it. So now the requirement is no longer 5/5. Or rather the aura gets overridden by a handbuff. Same aura that cant be overridden by a mass AoE ( debuff) but can be overridden by a single target debuff . To me this ( particular inconsistency between single target buffs/debuffs) would only makes sense if the minion is being transformed and not buffed/debuffed on the moment it touches the field. the problem I have is that I dont get what they mean your minions are 5/5. Literally speaking this means no buffs/debuffs should ever be able to apply to said minions. and unless the minion is being removed from the board its stats should remain 5/5. Which is not what happens.

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