Why are both declining ?

It's pretty frustrating. They nailed everything immsersion related at AAA standard but the game design is just weak. Comp is especially bad but also push just feels like it's been hacked together last minute without revision despite months of glaring issues. The out of bounds system is rubbish and a lot of the flanks just make zero sense with some taking far too long meaning your team loses a number of waves by the time you get near the point. Some flanks will lead you down streets which then go out of bounds when you're past any routes to the obj so you have to double back. Spawn camping is pretty much the meta now and lines of sight are too long into spawn.

Honestly I hope they come up with something in relation to the game modes, maybe change comp to a hardcore version of push with push specific varients of maps that are properly thought out. Hopefully they can get more creative with how the maps tie into the modes.

Gonna re-visit in a year or so.

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