Balance Update Incoming — April 12, 2016 - Forums

Rest of the patch :

Li-Ming Dominance (Talent) Health restoration decreased from 25% to 20% of maximum Health.

Arcane Orb (W) Damage reduced by 10% overall, from 150 (+4% per level) to 135 (+4% per level) initial damage, and 450 (+4% per level) to 405 (+4% per level) damage at maximum range. Cooldown decreased from 10 to 8 seconds. Mana cost reduced from 50 to 40. Triumvirate (Talent) Cooldown reduction decreased from 6 to 5 seconds. Zei’s Vengeance (Talent) No longer causes Triumvirate to deal reduced damage to enemies that are close to Li-Ming.

Teleport (E) Calamity (Talent) Area of effect reduced by 10%. Illusionist (Talent) Minimum amount of damage taken in order to refresh Teleport’s cooldown increased from 15% to 20% of maximum Health.

Disintegrate (R) Cooldown increased from 20 to 30 seconds.

Developer Comments: Li-Ming has settled into a fairly healthy win-rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents.

Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability.

Thrall Sundering (R) Stun duration reduced from 1.5 to 1.25 seconds.

Developer Comments: We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration.

Tychus Health increased from 1669 (+4% per level) to 1836 (+4% per level). Health Regeneration increased from approximately 3.48 to 3.83 Health per second. Master Assassin (Talent) Attack Speed bonus per stack decreased from 2% to 1%. Maximum number of stacks increased from 10 to 15.

Minigun (Trait) (D) Damage bonus increased from 1.5% to 2% of the target’s maximum Health. The Bigger They Are. . . (Talent) Damage bonus increased from 3% to 4% of the target’s maximum Health.

Developer Comments: We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete.

Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better.


Specialist

Abathur Evolve Monstrosity (R) Maximum Minion stacks increased from 30 to 40. Health increased from 931 (+4% per level) to 1000 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.


Support

Brightwing Emerald Wind (R) Now passively increases Soothing Mist healing by 8%.

Developer Comments: Please see Thrall’s Developer Comment above.

Li Li Water Dragon (R) Damage increased from 192 (+4% per level) to 318 (+4% per level). Mana cost decreased from 100 to 50.

Developer Comments: Please see Thrall’s Developer Comment above.

Malfurion Twilight Dream (R) Now passively increases Malfurion’s Mana Regeneration by 1.5 Mana per second.

Developer Comments: Please see Thrall’s Developer Comment above.

Tyrande Starfall (R) Damage per second increased from 69 (+4% per level) to 91 (+4% per level). Cooldown reduced from 100 to 80 seconds. Mana cost reduced from 100 to 75.

Developer Comments: Please see Thrall’s Developer Comment above.

Uther Divine Storm (R) Stun duration increased from 1.5 to 1.75 seconds.

Developer Comments: Please see Thrall’s Developer Comment above.


Warrior

E.T.C. Stage Dive (R) Damage increased from 201 (+4% per level) to 330 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Johanna Falling Sword (R) Damage increased from 251 (+4% per level) to 365 (+4% per level).

Developer Comments: Please see Thrall’s Developer Comment above.

Muradin Haymaker (R) Damage dealt to secondary targets increased from 25% to 100% damage of Haymaker’s primary target damage.

Developer Comments: Please see Thrall’s Developer Comment above.


Bug Fixes

Heroes and Talents Fixed an issue which allowed Kael’thas to repeatedly cast Living Bomb for free under certain circumstances. Fixed an issue that prevented Kerrigan from casting Ravage on Earthbind Totem and several other summoned units. The tooltip for Sgt. Hammer’s Siege Mode will no longer reference a nonexistent Talent.

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