Chac Tech Plant This alert, how did we not take it from VS..........

As someone that was there defending on the VS side and most of the time it was my shield sunder deployed inside the vehicle bay, I would like to add my insights into this battle.

Despite large amounts of NC armour I still had free access to move vehicles around the East side of the tech plant completely un contested. I was able to bring a sunder in and deploy it in the center of the tech plant even when the SCU was down. That became a vocal point for VS soldiers to spawn and resecure the point.

A priority for the NC should of been to wipe out the sunder there was plenty of people on the point who could of moved down and helped destroy it, even if it meant leaving the point exposed for a minute.

Even with the shields down NC vehicles was not bold enough to rush my sunder and take it down by time the NC gathered courage to rush it with harrassers and blockade sunders VS had set up a sturdy defence which included tank mines, something the NC did not have which would of stopped my sunder from being a game changer.

Outside shooting in NC had one or two lightning's engaging my sunder at most and was easily out repaired, when a vanguard was added into the mix it became pretty close but even the vanguard backed away.

With the sunder not being destroyed troops spawning and flooding the tech plant all it took was opportunistic small groups of soldiers to get gens back up.

I was playing in part of the TRID platoon when we saw NC numbers at 66% the order was given to redeploy and kick the NC out.

This happened twice during the alert and twice the same result happened, NC came close to securing the tech plant on its last attempt when finally the tanks were clearing the Tech plant of its vehicles despite engineers trying to keep the sunders alive.

I would say the lack of response to enemy spawn locations was definitely the downfall there.

/r/PS2Cobalt Thread