Darkest Dungeon character naming! :D

Sounds good. Here's a bit of advice for going forward:

As you play the game, keep in mind that you are playing a manipulative noble who is using heroes to build his family’s fortune. Heroes are disposable; try not to get attached to them.

The strategy during the first dozen weeks is centered around gathering resources. During these weeks, the heroes that you use are entirely expendable. It doesn’t matter if they die or go insane. You shouldn’t worry about that: focus on getting busts, portraits, deeds, and crests.

The most effective way to gather resources in the beginning is to expand the stagecoach so that you get a steady influx of new heroes. As soon as one of your heroes gets a negative quirk, replace them with a new hero from the stagecoach that has better quirks.

You don't have to take the quirks that the heroes get after each dungeon. Clicking on their quirk portrait is optional.

If your hero has 7 quirks and you click the portrait, they will lose one of their existing quirks when they gain a new one.

Don’t spend any money on your heroes in the first two dozen weeks. Hopefully by that time you have upgraded your stagecoach and one stress building, and you are completing missions that require camping. Stockpile your money. If you don’t, you’ll go broke during the mid and endgame. After you have fully improved the bar or abbey, it’s a good idea to focus your resources on the sanitarium and guild.

Once you begin upgrading the sanitarium and guild then you can think about investing in 5-6 heroes. I recommend that you do not spend any money on a hero unless he survives until level three. Again, and I can’t stress this enough, heroes are expendable.

When your sanitarium and guild are at least 50% upgraded, you can afford to start investing in level 2 heroes and above.

In terms of classes:

The bounty hunter, leper, and occultist are more advanced classes that only get good at levels 3+ once you upgrade their skills in the guild. They are amazing in the mid and the late game.

The crusader is always good.

The highwayman, grave robber, hellion, and jester are interchangeable DPS classes. Pick one that you prefer. The hellion has a slight disadvantage because she is less mobile and must attack from the front rows. I noticed that you were using the Hellion without buffing her. Breakthrough, Bleed Out, and YAWP debuff the hellion severely. If you’re going to use her, try to buff with another class or with camp benefits before she uses her self-debuffing attacks.

The reason that people like grave robbers and jesters is that they have attacks that cause them to move forward and/or backward. If your party gets surprised and scrambled, these classes can quickly move to a better location and attack at the same time. On the downside, they do less DPS than the hellion or highwayman.

The highwayman does more damage than the other DPS classes, but is less mobile. His only movement ability is point black shot, and it only works if he has been pulled to the front of the party.

The vestal is good at any level. The plague doctor sucks at any level.

/r/HarshlyCritical Thread