Hello and Some hopes for Gigantic

Hi Falcon. Thanks for giving us your hopes and concerns. First of all, you can learn more about the heroes on our website, here: http://www.gogigantic.com/explore/heroes

To address a few of your other points...

Also Angry Joe voiced some concerns as well. For Example as noted you are rocking 23 and 0, but you are on a team that has 2 new players and your team loses. Since there are not Items is your talent system going to be enough to help make that not a thing.

I believe this is more of a matchmaking concern than anything. I was actually standing behind him while he played those games he's referencing, so I understand exactly why he'd say that. The truth is, when we show the game to people for the first time they are sometimes put on a team with people who are just checking out the game for the very first time, knowing nothing about it. Often they are just trying to get their bearings and a handle on the basic movement of the character, much less contribute to the team as much as they would if they were a little more experienced. In this particular case he was playing against our community coaches who are very good at the game, and that makes for some really tough matches. Even though K/D is not the end-all for measuring success in Gigantic, I don't think you'll see someone end a game at 23-0 and lose very often.

Another concern is player progression. What is going to keep me coming back for more.

We've released very little information about our progression systems, but there is a lot of work going on behind the scenes to create fully featured account progression mechanics which we hope will entice players to keep coming back for more.

Maps I mentioned game modes, but maps are very important too.

We agree! Right now we have 2 playable maps, but internally we are prototyping several more (some may make it into the game, some may not). We'll certainly have more than 2 by the time the game is released, and we'll keep adding more over time.

/r/gigantic Thread