IMBA suggestions thread, episode IV: A new hope

Here is my wish for Tiny, Santa Fire Toad, there are also numbers despite of not being a good idea adding them, because I couldn't think without them :( ; so guys these are my dreams I literally don't care about numbers but I think that you can see some ideas behond them anyway, with heroes out there like centaur and bristle not taking damage and pa one hit carnage I thought that what I will describe would be possible entirely or partly!! Avalanche (imba) Increased duration and instances of damage depending on the skill's level 4/5/6/7 instances of damage

An enemy under the effect of Toss, takes damage from Avalanche multiplied by actual instances of damage (Avalanche damage x4/x5/x6/x7)

Deals 4/5/6/7 instances of damage, dealing 1/4 - 1/5 - 1/6 - 1/7 of the total damage in each instance. The first instance occurs 0.25 seconds after the cast. The stun ends exactly 1.25/1.50/1.75/2.00 seconds after the cast (and starts 0.25 seconds after the cast). This means: Lvl 1) the first instance stuns for 1 second, the second for 0.75 seconds, the third for 0.50 seconds and the last for 0.25 seconds. Lvl 2) the first instance stuns for 1.25 second, the second for 1.00 seconds, the third for 0.75 seconds, the fourth for 0.50 seconds and the last for 0.25 seconds. Lvl 3) the first instance stuns for 1.50 second, the second for 1.25 seconds, the third for 1.00 seconds, the fourth for 0.75 seconds, the fifth for 0.50 seconds and the last for 0.25 seconds. Lvl 4) the first instance stuns for 1.75 seconds, the second for 1.50 seconds, the third for 1.25 seconds, the fourth for 1.00 seconds, the fifth for 0.75 seconds, the sixth for 0.50 seconds and the last for 0.25 seconds.

Toss (imba) (upgradable with Aghanim's Scepter!!!) No more launches nearest unit at a target unit or rune, but at a target location in range making it more versatile ;) And deals bonus damage depending on distance travelled (example 1000 units travelled, 1000 damage or a portion like half distance maybe 500)

If Aghanim's Scepter is purchased Tiny join the baseball's league and Toss becomes GLOBAL SKILL and can now target any area in the map, also in the Fog of War, hurray!!!

More bonus comes in the active Imba ultimate

P.S: The tossed unit travels at a speed based on the distance between it and the target, capped at 2307. The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate. The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed. This means the tossed unit can fly up to 3000 range away(OR MORE IF AGHANIM'S SCEPTER IS PURCHASED) when the target teleports far enough away. In order to avoid the tossed unit, upon cast of Toss, the minimum required distance to avoid it is 3000(OR CAN'T BEAVOIDED IF AGHANIM'S SCEPTER IS PURCHASED), decreasing by 230 for each 0.1 second of Toss' duration. Makes use of forced movement, canceling other position changing spells, fully disabling the tossed unit and interupting its channeling spells. Buildings cannot be targeted, but take 33% damage (TO BE CALCULATED) from a unit being tossed near them. The 20% extra damage, and the further increased values from Grow are applied to the tossed enemy unit. Other enemy units (EXCLUDING buildings) within the radius only take the basic damage. Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them. Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target IF AGHANIM'S SCEPTER IS PURCHASED YOU CAN TARGET AN AREA IN THE FOG OF WAR). Units tossed in the air lose their collision size for the duration, so units can path below them. The tossed unit takes damage DEPENDING ON DISTANCE TRAVELLED (before reductions) from Toss. Grow increases this to 35%/50/65% AND BY ACTIVE ULTIMATE (Can be Improved by Aghanim's Scepter. BONUS DAMAGE DEPENDING ON DISTANCE TRAVELLED ). Tossed allies TAKES HALF OR MAYBE FULL damage.

Craggy Exterior (imba) Melee AND RANGED (BECAUSE SERIOUSLY AN ARROW ON THE STONE EFFECTIVE?) warriors tend to find attacking the Stone Giant largely ineffective AND WE MAKE IT TRUE Maximum Radius: 400 Proc Chance: 20%/30%/40%/50% Damage: 25/50/75/100 Armor Bonus: 2/4/8/12 Stun Duration: 1/1.5/2.0/2.5

Craggy Exterior (imba) ACTIVE SIDE Ability

SLEEPING STONE and AWAKENING (Similar to a mix of Burrow Nyx Assassin's skill and Enchant Remnant Earth Spirit's skill) Tiny over 1 second sleep and turn himself into inanimate stone statue (is still targettable by attacks like Nyx burrow state unlike ES Stone remnant). His health and mana regeneration are increased, and Proc Chance, Damage, Armor Bonus values are doubled (stun duration unchanged) In this state Tiny is fully disabled, invulnerable (still targettable by attacks) and Sleeping Stone ability disarms as well as roots him, preventing him from moving, attacking and using Blink Dagger.

SLEEPING STONE lasts until AWAKENING . Tiny can still be moved by spells and can still teleport while sleeping, without awakening. Cast Time: 1+0 Max Health/Mana Regenerated per Second: 1.5% Maximum Radius: 400 Proc Chance: 40%/60%/80%/100% Damage: 50/100/150/200 Armor Bonus: 4/8/16/24 Stun Duration: 1/1.5/2.0/2.5

AWAKENING Simply ends Sleeping Stone

P.S. Provides True Sight over Tiny for the full duration. IT MAY GRAPHICLY LOOKS LIKE EARTH SPIRIT SKILL About the invulnerability that could look op (despite being rooted) Tiny may aquire Ancient Granite Golem passive abilities like property: Ancient Rock Golem does not feel the effects of most magical spells.

AND FOR THE BEST PART : Grow IMBA Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Attack Damage Bonus: 100/200/300 Attack Speed Loss: 30/45/60 Move Speed Bonus: 40/50/60 Toss Damage Increase: 35%/50%/65% (Can be Improved by Aghanim's Scepter. DEPENDING ON DISTANCE TRAVELLED ) Attack Range Bonus: 0 (Can be Improved by Aghanim's Scepter. 120 or maybe 100/120/150) Cleave Radius: 0 (Can be Improved by Aghanim's Scepter. 500) Cleave Damage: 0 (Can be Improved by Aghanim's Scepter. 50%) Building Damage Bonus: 0 (Can be Improved by Aghanim's Scepter. 75%) Not blocked by Spell Immunity. Aghanim's cleave cannot be blocked. Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings. Not a Unique Attack Modifier. Neither the cleave, nor the bonus damage against buildings are Unique Attack Modifier. Can be Improved by Aghanim's Scepter. Tiny equips a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage. Grow IMBA ACTIVE SIDE Ability Hulking Behemoth TINY BECOMES A RECKLESS THOUGHER GIANT BEHOND LIMIT OF MADNEES DAMAGE BONUS, ATTACK SPEED LOSS, MOVE SPEED BONUS,AND ALL DAMAGE AND BONUS DAMAGE FROM AVALANCHE AND TOSS (OR ONLY TOSS) ARE DOUBLED AS WELL AS ALL IMPROVEMENTS BY AGHANIM'S SCEPTER.

IF AGHANIM'S SCEPTER IS PURCHASED TOSS DURING HULKING BEHEMOTH AFFECT ALL UNITS IN GRAB RADIUS (IT MAY LOOKS LIKE SKEWER'S MAGNUS ABILITY BUT MAKING THEM FLY INSTEAD!!!)(IN MY MIND IS LIKE TINY SWIPING EVERYONE AROUND HIM WITH HIS TREE HURLING THEM AWAY!!! XD)

TINY GAIN Ancient Granite Golem AURA AND PASSIVE LIKE: Granite Aura: Radius: 900 Health Bonus: 15% Spell Immunity:This creature does not feel the effects of most magical spells. Cast Time: 0.3+0 seconds Buff Duration: 30 seconds Cooldown: 80 seconds Attack Damage Bonus: 200/400/600 Attack Speed Loss: 60/90/120 Move Speed Bonus: 80/100/120 Toss Damage Increase: 70%/100%/130% (Can be Improved by Aghanim's Scepter. DEPENDING ON DOUBLE DISTANCE TRAVELLED ) Grab Radius: 350 Attack Range Bonus: 0 (Can be Improved by Aghanim's Scepter. 240 or maybe 200/240/300) Cleave Radius: 0 (Can be Improved by Aghanim's Scepter. 1000 OR MABYE ONLY 750) Cleave Damage: 0 (Can be Improved by Aghanim's Scepter. 100%) Building Damage Bonus: 0 (Can be Improved by Aghanim's Scepter. 150%) Hulking Behemoth interrupts Tiny's channeling spells upon cast P.S. IT MAY GRAPHICLY LOOKS LIKE SVEN ULTIMATE OR LIFESTEALER RAGE P.S.S. I love your work on this mod(game), I'm playing it like it was the actual dota, I hope all my thoughts may be a serious track for real imba tiny, I hope tiny join the others imba hero as soon as possible because is one of my favourite ones

/r/dotaimba Thread