[KR-Test]Giant Skill Changes

More specific here, though most important things are already noted in the post

WIND GUARD -Skill loading time removed -Skill duration bar visible (probably like FH/WOTG) -You can now move, use items (pots, bone chips?), swapping equipments -You can now use following skills while using Wind Guard *All close combat talent skill, GFS, Mana Shield, Meditation, Spellwalk, Daemon of Physis, Awakening of Light *Charge and GFS may be used without cooldown time (not sure about LC) -In exchange, using GFS with Wind Guard will decrease your weapon's durability

TAUNT -Min number and max number of mobs taunted per rank will be increased -You can now taunt stronger mobs -The mobs that are taunted will not have a 'rage' effect The mobs with the 'rage' effect will have increased movement speed, but damage and magic damage will be decreased -The bug where a mob that is way too far away would get taunted got fixed -The bug where a number of your mobs that you're able to taunt was decreased by how many other mobs others have taunted got fixed(edited) -In rank A training req, "Successfully attract multiple enemies." will give you an exact number now

STOMP -Activating the skill and changing direction by clicking is enabled -The skill will now be affected by the character's balance and crit -There will be a visible range indicator -The bug where the range indicated and the actual range didn't match will get fixed

ETC. -According to the skills changed, skill descriptions, smart content and NPC lines will change as well Following equips are added Northern Flawless Hammer (Same enchancement as CRK, dual wieldable by Giants) Northern Flawless Shield (Smash 5, Charge 5) Northern Flawless Blade (Smash 5, Charge 5, 2h sword) Gigantic Noblesse Armor Gigantic Noblesse Gauntlet Gigantic Noblesse Greaves Gigantic Noblesse Circlet Giagantic Noblesse sets are Giants only

/r/Mabinogi Thread