Review after 100 hours played

Ok so glaring issues to me are

Content

A community can’t drive a games content on its own. Is there territory control/sieging? Are there guild features? Is the pve worthwhile and interesting? Are dungeons worthwhile? Without this sort of content the game will just be like rust with pvp grieving and a toxic community that will end up burning itself out quickly as players bore of it.

One seamless world with everyone in it definitely sounds like an issue to me. Especially if there is territory control, player housing etc. no lifers will control everything and casuals will have no opportunity to enjoy the game.

Honestly the entire thing seems like vapor ware to me but I’m cautiously optimistic.

/r/MortalOnline Thread