Screenshot Saturday - March 07, 2015

Danny Davis Saves America

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You play as Danny Davis. Well, technically just his head.Here's a picture of the first level. It's a platformer using the physics engine where you roll around and time jumps. Basically how it works is you have to hold down space to charge up your jumps. The meter in the bottom left corner shows the percentage of charge your jump has. The higher the charge, the more force your jump applies. But the longer you charge up your jump the longer it will take for your jump to recharge.

The level in the screenshot above is probably the most basic level in the entire game. As the game goes on there are more hazards and new environments. Like spikes and keys and stuff. Here's a screenshot from world 2 which is a desert world (sound familiar?).

And here are are some screenshots from the world select screen: 1 2

To unlock new worlds you have to fulfill requirements in the previous world. This makes locks (you can see them in the world select picture) open up. In world 1 for example, you have to beat the world in under 200 jumps, 125 deaths, and 800 seconds. I'm still tweaking these numbers.

I would love some feedback.

Main things I need constructive criticism on

  • Tweaking of numbers to unlock next world
  • How I can make the game look more clean (specifically with the world select screen which looks kind of messy)
  • Level Design, does the game flow well and introduce mechanics with a good pace?
  • Any other notes you have

FEATURES

  • 2 mostly completed worlds (World 2 still needs a few more levels)
  • Controller Support. I highly suggest you try the game out with a gamepad if you have one, it feels a lot smoother this way
  • An options menu that you can't open
  • Score Screen (I don't have a formal highscore screen yet, but the world select screen displays your highest scores)
  • The game saves (World progress, not level progress. The world have been designed to be beatable in under 10 minutes. If you have feedback concerning this design choice I would love to hear it.)
  • Sound. No music, but there are jumping sounds.

KNOWN ISSUES

  • You can get stuck in corners. Jumping will usually get you out of them, but it's an annoying issue that I'm still trying to figure out a way to fix. If you have any ideas please tell me.
  • If you complete the entire game and all of the walls rise in the world select screen, you can roll out of it and then get stuck out of the map. The only way to fix this (since the game constantly saves your position in the world select screen) is to open up the save.ini file and change x and y values. Or you can just delete the save file altogether.
  • The sound is very loud and annoying. If you're wearing a headset... beware. *No lore... yet.

CONTROLS

With a keyboard:

  • A and D or Left and Right to roll left and right
  • Hold Space to charge jumps
  • Release space to jump
  • R to restart level
  • F to mute sound
  • Escape to go back a menu
  • Enter to select (only applies in main menu)

With a Controller: * D-pad or Left Joystick to move (Only the d-pad works in the main menu) * Hold Right trigger to charge jump * Release Right trigger to jump * Left trigger to restart level * B to go back a menu * Y to mute sound * A to select (only applies in main menu)

Wow, this got really long. Sorry for the giant block of text. Hopefully my bolded words made it easier to navigate.

tl;dr Try out my game, live the life of a head, save america, give me feedback, download it here, use a controller if you have one. Thanks!

/r/gamemaker Thread