Changelog
Abaddon
* Mist Coil now deals pure damage
* Curse of Avernus now applies another effect, which increases damage dealt to the victim by 20/40/60/80 percent
Alchemist
* Greevils greed now triggers for all units, regardless of how to whom they die
* Greevils greed now has an AoE of 3000 around Alchemist instead of being global
Earth Spirit
* Geomagnetic Grip's range has been double, can be cast on enemies and makes allies invulnerable during the pull
* An enemy walking through a stone remnant while under the effect of Magnetize will now cause them to stack, rather than being refreshed
* Added to Captains Mode
Huskar
* Berserkers Blood now gives 2% evasion and +2 armor per 7% of missing health, as well as the effects it currently receives
* Huskar spear is now spirity and hollow instead of an actual physical looking spear
Lifestealer
* Added Aghanims Upgrade: Now have the ability to take control of infested allies
Pudge
* Hooking heroes while standing on a cliff no longer gives the hooked hero a flying unit effect that will allow them to move freely down the cliff for a limited time
* Hooked units now move towards pudges location rather than the location hook was cast from
* On enemies, the instance hook lands it applies a Rupture debuff equal to 10/20/30/40 percent of distance moved as pure damage, for the duration of the hook
* Hooks range and speed doubled
Juggernaut
* Omnislash cooldown reduced by 50%
* Point Booster, Staff of Wizardry, Ogre Club and Blade of Alacrity now cost 50% less for juggernaut exclusively
* Jugg can now consume Aghanims for himself and retain all it's effects and stats
* Jugg can now attack normally during bladefury
Sniper
* Increased Shrapnel recharge time by 20seconds
* Every level of take aim now applies a miss chance of 10/20/30/40 percent
* Headshots now heal instead of causing damage
*Base attack range reduced to 200
* Sniper now suicides every time he gets a kill
Techies
* Friendly fire enabled
Terrorblade
* +1 armor
Anti-Mage
* A sign that says "I hate magic" will appear on the ground where anti-mage gets a kill
* Mana Break is no longer a UAM
AXE!
* Base Damage increase by 20
* Base armor increased by 20
* Base regen increased by 20
* Base movespeed increased by 20
* Berserker's Call duration increased by 20seconds
* BAT improved from 1.7 to 1
* Counter Helix now triggers to when the attack is initiated and not when it lands, chance to trigger increased by 20%
* Damage Block mechanics changed specifically for AXE! The damage block now is applied after armor reductions and not before
* Crimson Guard and Aghanims can be consumed by AXE! and retain all their effects and stats
* Culling Blade threshhold doubled
* AXE! is now a Heroic Hero.
Overall changes to the DotA2
* Introducing Heroic Heroes. Heroic Heroes are heroes which are so special that players now need to obtain 8000MMR before being allowed to use them. Note that this unlock is not permanent, so if you drop below 8000MMR, you will no longer be allowed to pick the Hero. AXE! is the first of our Heroic Heroes, with many, many, many, many more to come. Owners of Heroic Heroes are only paired with and against non-owners.