I am Brian Fetter, one of the developers of Keep Talking and Nobody Explodes, AMA

Thank you for the reply. Having a 3 person team develop a viral phenomena is pretty impressive. The core concept of the same (asymmetric info teamwork communication) isn't anything earth shattering, but this implementation was very fun and there's no bugs I've heard of that made it to retail. That's pretty darn good.

My group beat through the misisons, but any defuser we have now has seen the manual enough to know how it works. There's people with well less than 20 hours of playtime who can solo 75% of the modules, and there's a video on the front page of this subreddit of guy soloing hardcore with no manual or experts at all. The modules are all well designed, but being locked to a short list of rules by nature limits the replayability to the point where I know the rules by heart. For some people that's never, for some that's not very long at all. In Lthummus's video that went viral, you already see him cut the first black panel wire, because he knows the rule - and he seems very determined to not 'cheat' that way but he couldn't resist there out of instinct.

I know you can't commit to adding in dynamic rule generation or even a release of new rulesets/manuals but I hope it's at least on the wish list. I know I'd love the game infinitely more if there was a multiplayer 'lobby' where players generate a bomb together with a fresh procedurally generated rule set that the experts get access to. Knowing now that it's literally 3 guys in a room, I see why there isn't dynamic bomb generation and multiplayer and all that in the feature list, but that game is the next evolution of your idea and I hope you guys get it out and get my money before anyone else.

/r/ktane Thread Parent