C because it's actually possible to learn the entire language in < 1 year, because OpenGL only requires C, because you can later add on C++ ideas if you want, and because C++ is incredibly difficult to learn and confusing as hell, whilst offering very little to you by way of additional advantage. In short - you'll get going much more quickly with C. Downsides: (1) Visual Studio doesn't support C99, but only the older, more clunky C89, so most people would suggest C++-- or basically using C with the C++ compiler so that you have access to a good visual debugger and a few of the nice C++ features when you want them.
I actually suggest waiting until you come across maths concepts that you need before you learn them. Much more efficient that way. Some basic vector+matrix linear algebra concepts would be handy. Look for books/websites based on your knowledge gaps as you go. If you want a good all-purpose reference see Eric Lengel "Mathematics for 3D Game Programming and Computer Graphics", but you might also need some tutorial-style material. kahn academy + university lecture slides are usually a good bet.
if you want a /really/ nice learning source for all of this stuff check out Eric Haines' free online Udacity course https://www.udacity.com/course/interactive-3d-graphics--cs291 it IMO really nicely explains how the various maths/technical ideas work as they come up. It's WebGL with three.js but all the core concepts are there.