Dodge-rolling is necessary and healthy for the game. We just need changes for the entire cast.

I don't mind disengaging, but you can do it even without rolls, nobody can constantly hold you on the one place, characters with bad rolls like Raider somehow can escape group fights, you just run away. Rolls just let people to stall in 1vX which is bad, nobody should be able to stand on the point with 2 enemies and avoid fight, you can say "that is why I want chasing tool for everybody", but chasing tools doesn't help, I just fought against real 2v2 with my friend, we aren't bad players or something, but it was really impossible to catch LB in 1v2 situation even with Warden, you can't even GB, and it isn't interesting, thanks to the rolls. If we want fix roll problem then we need really strong feintable, undodgable or fast chasing tools with decent damage and large range which will be equal to move everybody trying to escape, maybe 40dmg chasing tool, or chasing tool which will eat opponent for 25dmg and will heal for 25dmg, something like that, because rolling will be a thing until you get punish lower than from the thing you rolled away, but when we add it rolls will become useless, so it will be just harder way and it is easier to nerf rolls than add good chasing tool to 20+ heroes. We play fighting/slasher game, not DOTA2 or LOL, we play MOBA, sure, but that doesn't mean it should work similar to 2D tactical strategy game. In my vision, rolls needed only to deal with feats for example, everybody should have roll similar to Shugoki and use it only it very specific situation. In all other situations, you dodged something in wrong timing - you get damage, that how it should work.

/r/CompetitiveForHonor Thread Parent