Feedback Friday #9 - It's not a bug. It's a feature!

Space Tactics

2D Tactical Space Combat Game

Download Link

Development Blog

Space Tactics (A name still in progress) is designed for mobile devices, so the wording on some of the menus and the overall control scheme may seem a little strange. Also lacking are UI and tutorials. However, I wanted people to try the meat of the game and see how it feels to them. For that reason, I'll give a quick rundown on how to play and important things of note.


NOTE: The game downloads additional files from a master server on its first start. To delete these files, press DEL at the title screen. The Version Number should revert to Version 0.0.0.0, signifying that the process was a success.

  • The Username chosen is ultimately unimportant, but I will definitely keep a list of users who have helped me test and leave feedback!

Movement

  • Left Slider Controls Speed (It is Relative, Right is Accelerate, Left is Decelerate)
  • Right Slider Controls Banking Angle
  • Clicking the Check Confirms the current Crew and Movement settings for the current Order.
  • Clicking the X cancels the previous order.

Crew Members

  • Clicking and Holding a Crew Member will display their ability.
  • Clicking a Crew Member will set their ability use to active. Confirming the current order while they are active will cause them to use the ability at the beginning of that order.

Known Bugs

  • As of the start of FF, none. A couple of animations for the ships do not exist, and the art in some places (namely effects) definitely needs some touching up, but nothing as far as I know is broken. Will update if this changes!
  • Combat ends extremely abruptly on player death. Not a bug, but not a feature either~ Just incomplete.
/r/gamemaker Thread