Getting very close to an Alpha release of my third person zombie shooter, RIZN

I'll make this clear since you seem to be having trouble keeping up:

If you think you are the first person to post a negative comment for this project because I chose to use Synty assets, you are sadly mistaken. You aren't even the 20th. Each and every time I took that criticism in stride because that criticism was clearly directed at my project and my project alone.

I will never stand idly by when someone uses my work to criticize the work of others. I don't care if that criticism is stated directly or through cowardly sarcasm, as in the case of your comment.

Mock my work, say what you will, I do not care. I make a good living as a freelancer; I am not building this game for profit but for fun. But if you want to use my work to imply that the work of others is less than simply because they chose to use tools at their disposal, expect an unfriendly and very blunt response. My comments in this chain are not for you - they are there to reassure any amateur and/or novice developers who have chosen to use Synty packages - or any asset packages for that matter - that their game is not less than just because some uninformed Redditor suggests otherwise. This is my community, where I put far more time into volunteering to help others than I have put into sharing my own work. This is not a gaming subreddit; it is the Unity subreddit, and I will meet any implication that using packages from the Asset Store - be they Synty or something else - somehow produces a game that is less than and therefore deserving of sarcastic remarks, with a very clear rebuttal.

Best of luck with your trolling.

/r/Unity3D Thread Parent Link - v.redd.it