Gihren no Yabou - Axis no Kyoui (PSP) advice

Thanks for the help, folks! Kentus, the major problem of ultra aggression early game, is that you don't have decent marine units to counter subs. In some locations of Europe and America, there's always one to mess your capture up. The Zaku mariner is viable on tech 2 , however, it isn't so effective like the goggs. Next to no damage and way too fragile, at least from my experience. Perhaps there's any air unit capable of hunting such targets? Or you're tied to marine specific vehicles? Well, Jason, it seems my version didn't come with difficulty options. Simply pick your leader and go. However, I assume its currently set to normal. As for the questions, the allegiance meter caused quite some confusion, as the game is in japanese. Not sure which actions cause chaos or increase law, other than the plunder operation options. As for aces, can you upgrade their usual custom MS to a better one, or even rebuilgelgoog destroyed, example, the tri stars start with special Zaku I's, the same for Ral. Char with his red Zaku II. Perhaps special doms, Gouf and gelgoogs are possible?

/r/Gundam Thread