Got the new zoning system hooked into faction towns now. Remember how in civ stage each city had a bunch of land, separated by borders visible on planet, well this is effectively that, but with more importance. (eg, safer from wildlife etc). After the plan is to reimplement basic city systems.

I actually really loved civ stage back in the day, even though it was pretty simplistic overall, there was something about it, But really all the aspects were pretty surface level, that did tie in a bit with space stage as well with spice, so since the capability is here to have actual resources with harvesting, a bit more depth to how citys operate. At first, because we have to be realistic about getting things done, it will still be pretty basic, they harvest, they have opinions of you and others.

But you'll actually be able to go into towns, and buildings will actually have a purpose (place to trade, storehouse, etc.)

Oh, typing that last bit just reminded me, I was so excited when galactic adventures came out, and it was great fun, but you still couldnt go on planets in space stage without being a slow dumb pointless fucking hologram! (Why was it so fucking slow??)

I mean at least it gave an opportunity to look at cities from the ground, because game detail increased on the surface and the hologram was basically "pseudo creature mode" and used some of those systems (Im just guessing but it would make sense to reuse it)

Again, because things take time to make, the plan is with each system, (cities, planet stuff etc) to get them functional and feeling good to play with. From there more detail and content and "life" can be added to each module as things move forward.

Anyway, still a lot to do, but this zone shit actually is pretty valuable for planet based logic and implementing things.

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