Lets Talk, Queue System.

I have no problem with a queue system in general, but the currently implemented one seems to be quite flawed. The lack of a queue position, a queue pop or any semblance of WHEN your queue actually is up, is a huge pain.

I haven't tested extensively, but afaik the queue system does actually queue you, but punishes you if you try to enter too quickly or too late after your queue is ready (and we currently have no way to know when our queue is ready). I've tried spam entering the vortex arena and was unable to enter for 30+ mins. I've also tried queueing, getting a "You've been queued" message, doing an autobattle run of Zurg, coming back and getting "You've been queued", rinse repeat for 30+ mins. I've also successfully been able to enter after queueing, then waiting 4-5 mins at the vortex arena screen then hitting enter again and actually getting in. So it FEELS like you need to enter when your queue pops, but if you enter too early, you get requeued and put at the back and if you enter too late, you've "missed" your queue and need to queue again. Basically I want to know when and how the system works. It makes no sense to have a queue system if you don't inform the user when that queue is ready. The queue system needs to give gives you an estimated entry time based on x number of the most recent entries, how long you've been in queue, and when your queue is ready. The current system just feels like "servers are busy, try again later and hope to get lucky then"

I dislike this system for raids or anything else that has extremely limited orb capacity that only starts recharging when you've used an orb. E.g. for the earth arena vortex, if you don't get in early, you'll be an orb down (at best) because your orb doesn't start to recharge until you use one and every 20 mins that you haven't gotten in, you're another orb behind.

I wouldn't mind this system for FH30 since afaik it's energy based and there's no cumulative score, so you aren't punished for not entering the event as soon as it's up.

Also, the queue system doesn't actually seem to be doing anything for the server overload, so perhaps the system needs to be reworked so that it actually leads to stable server, even if that means less people are able to play the event at a time. I'd much rather get a "You've been entered in queue, your position is 101230, the estimated time is ~45 minutes, you will be removed from queue if you exit the app, a queue will pop up for you when you are ready to enter and will have up to 10 minutes to enter after receiving this message." rather than struggle through server issues for hours at a time desperately hoping to get lucky enough to get in.

/r/bravefrontier Thread