I‘m bored, ask me anything Mega Man related.

AP and Dura: at least planet level, till Star or a bit higher. There are some universal statements there but I am not sure if I can’t accept them fully.

Speed, at least faster than light, with massively faster than light speed in combat and even higher travel speed.

Hax: Oh boy what can I say for Hax for a Mega Man Characters. If we say that Rock is allowed to have every Robot Master‘s ability on him…

(I‘m taking this from VS Battle Wiki, because it’s easier for me to write and I have to research every Robot Master myself)

HAX: Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Limited Absorption (He passively absorbs solar energy), Bodily Weaponry, Transformation (He can turn his left arm into an arm cannon), Power Mimicry (Mega Man can integrate virtually any weapon from a defeated foe into his own systems), Teleportation (Non-combat applicable, Mega Man can move interplanetary distances as a beam of light), Accelerated Development (Rock was was able to quickly learn how to fight without any prior combat experience and he can master copied weapons in very short amounts of time), Energy Projection, Acrobatics (He is able to maneuver around large amounts of enemy shots), Summoning (Can instantly summon Rush, Eddie or Beat to aid him in battle), Flight and Spaceflight via Rush, Creation (Can recreate virtually any materials required for the usage of his Variable Weapons System), Platform Creation, Surface Scaling (Item-3 allows him to scale vertical surfaces), Special Weapons give him: Weapon Creation, Technology Manipulation (Can derange the functions of mechanisms with Shadow Blade), Earth Manipulation, Statistics Amplification (Can increase his physical strength with Super Arm), Ice Manipulation (The Ice Slasher can reach -200 degrees Celsius), Explosion Manipulation, Organic Manipulation (He can create blobs of oil with the Oil Slider), Magnetism Manipulation, Homing Attack, Fire Manipulation (The Atomic Fire specifically is hotter than the Earth's core), Electricity Manipulation, Time Stop (Can slow down time or freeze it completely), Air Manipulation, Water Manipulation, Acid Manipulation, Weather Manipulation, Forcefield Creation, Attack Reflection, Light Manipulation (The Flash Stopper specifically can blind and stun foes with a flash of light of 10,000,000 watts), Gravity Manipulation and BFR (The Gravity Hold increases the gravity of the target to 20g and then reverses it, sending them flying), Paralysis Inducement (He can generate electrical fields that paralyze robots with Spark Shock), Thermal Manipulation, Energy Manipulation, Crystal Manipulation, Body Control (He can fire off his fist as a projectile with Hard Knuckle), Weapon Control, Resistance to Electricity Manipulation (Can resist Elec Man's Thunder Beam, which has short circuited countless robots. Later on he could resist Spark Man's electricity which is two times stronger than Elec Man's) and Hacking (Resisted Wily's attempts at reprograming him in Mega Man IV), Magnetism (Withstood Magnet Man's Magnetic Powers in Mega Man 3, which are powerful enough to process scrap metal), Extreme Temperatures (He can withstand Heat Man's 12000 degree flames without melting and he can withstand Ice Man's -200 Celsius ice without freezing), Technology Manipulation (He was unaffected by shadow Man's shadow Blade, which deranges the functions on any machine hit by it), Corrosion Inducement (He can tank Toad Man's Acid Rain without melting). Immunity to Soul Manipulation and Mind Manipulation (As a Robot, he lacks the soul of an organic being, and can't be manipulated through typical mind manipulation techniques), Healing (With Energy Tanks, Super Tanks, Mystery Tanks and summoning allies), Underwater Breathing

Same as before, Toon Force and Elasticity (Can survive and recover from being flattened by Mad Grinder), Vehicular Mastery (He is skilled at piloting Rush's many forms), Social Influencing (He convinced Quick Man to turn against Dr. Wily), Analytical Prediction (His fighting style is built around learning how to predict and avoid enemy attack patterns. He accurately predicted where Flash Man would appear at the end of a Time Stop), Statistics Amplification (Can increase his power and speed with the Double Gear System), Afterimage Creation and Self Perception Manipulation (The Speed Gear allows him to create afterimages and slow his perception of time), Limited Power Modification (He can alter the way his special weapons work with the Power Gear), Aura (Explosive, his body generates a yellow aura when using the Double Gear Technique), Special Weapons give him: Summoning (On top of his previous helpers and Tango, Mega Man can now summon an asteroid rain), Temporary Petrification (Can solidify magma and black holes with the Concrete Shot), Magma Manipulation, Sealing (Can trap enemies in a sturdy bubble with Danger Wrap), Invulnerability (With Time Switch and Doppel Crash), Absolute Zero (With Tundra Storm)[1], Corrosion Inducement, Magnetism Manipulation, Black Hole Creation, Spatial Manipulation, Fusionism (Can merge with his mechanical dog Rush in a variety of ways), Energy Absorption (With Grab Buster, which steals energy from foes and uses it to heal him), Sound Manipulation, Duplication, Illusion Creation (He can generate holographic clones of himself with Copy Vision), Plasma Manipulation, Resistance to Absolute Zero (Can break free from Cold Man's ice, which is at this temperature), Petrification (Can break free from Shade Man's petrification beams), Corrosion Inducement (Can take Neptune's Salt Water, which can corrode any metal) and Corruption (Was highly resistant to the effects of Evil Energy, which absorbs the evil on one's mind and then multiplies it. However, he still succumbed to it after a while), Black Holes (He can withstand the pull of Saturn and Gravity Man's black holes without being sucked in), Fire Manipulation (He was able to shrug off a blast of fire without any damage or burns)

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