March 13th Q&A (Things to come to the Game)

02:45 – FAQ: Will there be more customization for the player’s character? 03:54 – FAQ: Will there be bows & other ranged weapons? 05:50 – FAQ: Will magic be added to the game? 06:15 – FAQ: Will PVP be added to the game? 07:00 – Q1: When PVP is added, will you have to take part? 08:20 – Introduction of the “Flint Axe” 10:55 – FAQ: Are you just going to be another Early Access throw away title? 16: 25 – Q2: How will The Sundered Isle evolve physically throughout development? 19:15 – Yes, there will be Sausages! (Recipe to be added!) 22:00 – Introduction of the Blacksmithy House 24:20 – Introduction of the Goat, Cow, Ram and BUNNIES!! 26:50 – Q3: When will we be able to fight Kur (the Dragon)? 33:43 – Q4: Expanded crafting system; will we ever be able to combine lower level materials into higher level materials? 36:45 – Q5: Additional tool-tips and the Bestiary, when will we see that? 38:55 – Q6: Can you add a way for us to put lights into the buildings? 43:20 – Introduction to Harvesting: Frost berries and Tree Nuts, Plans for upcoming food consumable revamp 45:30 – Changes to the “New Character” experience at game start as of Build 16625 55:15 – Q7: What other enemies could we see? 53:30 – Q8: Will there be animal husbandry? 54:45 – Q9: Will harvestable sources ‘restock’ over time? 55:40 – Q10: Modifying game files; what does it mean when the Development team says “we don’t support modded files”? 58:30 – Q11: How does the “Countdown to the next patch” visible on the game’s main menu affect the development process from week to week? 1:05:20 – Q12: Could we summon “special event” creatures or will there be holiday themed events? 1:06:35 – Q13: Will we be able to repair armor in the future? 1:11:50 – Q14: Will we get better durability on our armor? 1:13:55 – Q15: Will this game ever “finish” development?

/r/savagelands Thread Link - youtu.be